My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Firecracker Skeleton Army Witch
Barbarian Barrel
Bomber Firecracker Wizard Skeleton Army Witch
The Log
Bomber Firecracker Skeleton Army Witch
Earthquake
Bomber Firecracker Skeleton Army Witch
Arrows
Bomber Firecracker Skeleton Army Witch
Royal Delivery
Bomber Firecracker Wizard Skeleton Army Witch
Fireball
Bomber Firecracker Wizard Skeleton Army Witch
Poison
Bomber Firecracker Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Firecracker Skeleton Army Fireball Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Firecracker
Mirror Mega Knight
Fireball
Mirror Mega Knight
Wizard
Mega Knight
Mirror
Fireball Firecracker Skeleton Army
Skeleton Army
Mirror
Witch
Mega Knight
Mega Knight
Bomber Firecracker Fireball Wizard Witch

Defense Synergies 2 8

Bomber
Firecracker
Mirror Skeleton Army Mega Knight
Fireball
Mirror Mega Knight
Wizard
Skeleton Army Mega Knight
Mirror
Fireball Skeleton Army Firecracker Mega Knight
Skeleton Army
Mirror Firecracker Wizard
Witch
Mega Knight
Mega Knight
Firecracker Fireball Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Wizard
Skeleton Army Firecracker Witch Mega Knight
Skeleton Army Witch Mega Knight Bomber
Skeleton Army Witch Firecracker Mega Knight
Bomber Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bomber Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Fireball Mega Knight
Witch Skeleton Army
Skeleton Army Bomber Firecracker Mega Knight
Skeleton Army Witch Bomber Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch
Skeleton Army Mega Knight Bomber Fireball Wizard Witch
Bomber Fireball Wizard Skeleton Army Mega Knight Firecracker Witch
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Wizard Mega Knight Bomber Firecracker Fireball Skeleton Army Witch
Fireball Mega Knight Bomber Firecracker Wizard Skeleton Army Witch
Wizard Witch Bomber Firecracker Fireball Mega Knight
Bomber Wizard Skeleton Army Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Bomber Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Witch Mega Knight
Firecracker Fireball Wizard Witch
Skeleton Army Fireball Witch
Mega Knight Skeleton Army
Mega Knight Firecracker Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Wizard Witch
Wizard Bomber Firecracker Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Bomber Firecracker Fireball
Mega Knight Bomber Firecracker Fireball Wizard Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Bomber Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Bomber Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Bomber
Bomber Firecracker Fireball Wizard Mega Knight
Bomber Firecracker Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Bomber Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Bomber Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Mega Knight
Bomber Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Wizard Mega Knight

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