My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Wizard Skeleton Army Witch Princess
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Wizard Skeleton Army Witch Princess
Fireball
Wizard Skeleton Army Witch Princess
Poison
Wizard Skeleton Army Witch Princess
Lightning
Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Princess Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Witch Princess Mega Knight
Arrows
Zap Mega Knight
Wizard
Mega Knight
Skeleton Army
Witch
Zap Mega Knight
Princess
Zap Mega Knight
Mega Knight
Zap Arrows Wizard Witch Princess
Goblinstein

Defense Synergies 2 9

Zap
Mega Knight Arrows Skeleton Army Witch Princess
Arrows
Mega Knight Zap
Wizard
Skeleton Army Mega Knight
Skeleton Army
Zap Wizard Princess
Witch
Zap Mega Knight
Princess
Zap Skeleton Army Mega Knight
Mega Knight
Zap Arrows Wizard Witch Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Witch Mega Knight
Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight
Arrows Skeleton Army Princess Mega Knight
Arrows Skeleton Army Zap Mega Knight
Zap Arrows Wizard Witch Princess
Zap Arrows Mega Knight
Witch Skeleton Army Princess
Skeleton Army Mega Knight
Skeleton Army Witch Zap Arrows Wizard Princess Mega Knight
Arrows Zap Wizard Witch Princess
Skeleton Army Mega Knight Zap Wizard Witch
Wizard Skeleton Army Mega Knight Zap Arrows Witch Princess
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Arrows Skeleton Army Witch
Arrows Mega Knight Zap Wizard Skeleton Army Witch
Zap Arrows Wizard Witch Princess Mega Knight
Wizard Skeleton Army Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Arrows Wizard Mega Knight
Skeleton Army Mega Knight Zap Witch
Skeleton Army Mega Knight Zap
Skeleton Army Witch Mega Knight
Arrows Wizard Zap Witch Princess
Skeleton Army Witch
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Zap
Arrows Mega Knight Zap Wizard Witch Princess
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Witch Princess
Arrows Wizard Witch Princess
Arrows Zap Wizard Princess
Arrows Zap Wizard
Zap Arrows Wizard Princess
Zap Arrows Wizard Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Wizard Witch Princess
Arrows Wizard Princess Mega Knight
Arrows
Zap Arrows Wizard Princess Mega Knight
Zap Arrows Wizard Witch Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Zap Arrows
Zap Arrows Wizard Witch Princess Mega Knight
Witch
Arrows Zap Wizard Witch Princess
Zap Arrows Wizard Witch Princess Mega Knight
Zap Arrows
Zap Arrows Wizard Witch Princess
Zap Wizard Witch
Zap Arrows Wizard Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Wizard Princess
Zap Skeleton Army Witch Princess
Zap Arrows Wizard Witch Princess
Arrows
Wizard Princess Mega Knight
Arrows Zap Wizard Princess
Zap Arrows
Mega Knight
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess Mega Knight
Wizard Mega Knight

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