My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton King
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack Skeleton King
Zap
Goblin Gang Witch Skeleton King
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Lumberjack Skeleton King
The Log
Goblin Gang Elite Barbarians Hog Rider Witch Lumberjack Skeleton King
Earthquake
Goblin Gang Hog Rider Witch Skeleton King
Arrows
Goblin Gang Witch Skeleton King
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Witch Lumberjack Skeleton King
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Witch Lumberjack Skeleton King
Poison
Goblin Gang Wizard Witch Skeleton King
Lightning
Elite Barbarians Wizard Witch Lumberjack Skeleton King
Rocket
Elite Barbarians Hog Rider Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hog Rider Lumberjack Skeleton King Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Hog Rider Lumberjack Skeleton King

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Skeleton King
Elite Barbarians
Hog Rider Wizard Lumberjack Mega Knight
Hog Rider
Goblin Gang Elite Barbarians Wizard Witch Lumberjack Mega Knight
Wizard
Elite Barbarians Hog Rider Lumberjack Mega Knight
Witch
Hog Rider Lumberjack Mega Knight Skeleton King
Lumberjack
Elite Barbarians Hog Rider Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Hog Rider Wizard Witch Lumberjack
Skeleton King
Goblin Gang Witch

Defense Synergies 0 8

Goblin Gang
Lumberjack
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Lumberjack Mega Knight Skeleton King
Witch
Lumberjack Mega Knight
Lumberjack
Goblin Gang Wizard Witch
Mega Knight
Elite Barbarians Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Lumberjack Goblin Gang Witch Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Witch Lumberjack Goblin Gang Mega Knight Skeleton King
Elite Barbarians Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Wizard Witch
Mega Knight
Witch Goblin Gang Elite Barbarians Lumberjack Skeleton King
Goblin Gang Elite Barbarians Lumberjack Mega Knight
Goblin Gang Witch Wizard Lumberjack Mega Knight Skeleton King
Goblin Gang Wizard Witch
Lumberjack Mega Knight Goblin Gang Elite Barbarians Wizard Witch
Wizard Mega Knight Goblin Gang Witch Lumberjack Skeleton King
Elite Barbarians Goblin Gang Lumberjack Mega Knight Skeleton King
Goblin Gang Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Witch Lumberjack
Mega Knight Goblin Gang Elite Barbarians Wizard Witch Lumberjack
Wizard Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack
Goblin Gang Wizard Mega Knight Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Elite Barbarians Witch
Goblin Gang Elite Barbarians Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Elite Barbarians Witch
Goblin Gang Lumberjack Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Witch Lumberjack Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Witch
Witch Goblin Gang
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Wizard Witch Lumberjack Skeleton King
Wizard Witch Mega Knight
Goblin Gang Elite Barbarians Witch Lumberjack Skeleton King
Mega Knight Elite Barbarians Wizard Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Elite Barbarians Lumberjack
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Witch
Wizard Witch
Goblin Gang Wizard Lumberjack Mega Knight
Wizard Skeleton King
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Witch Skeleton King
Witch
Witch Mega Knight
Wizard Mega Knight

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