My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Bandit
Giant Snowball
Archers Miner
Zap
Archers Bandit
Barbarian Barrel
Archers Valkyrie Wizard Bandit
The Log
Archers Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Wizard P.E.K.K.A Miner Bandit
Fireball
Archers Wizard Bandit
Poison
Archers Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Miner Bandit Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Archers Valkyrie Bandit
Archers
Valkyrie Zap P.E.K.K.A Miner Bandit
Valkyrie
Archers Zap Wizard P.E.K.K.A Bandit
Wizard
Valkyrie Rage P.E.K.K.A Miner Bandit
Rage
Wizard
P.E.K.K.A
Zap Archers Valkyrie Wizard
Miner
Zap Archers Wizard Bandit
Bandit
Zap Archers Valkyrie Wizard Miner

Defense Synergies 1 12

Zap
Archers Valkyrie P.E.K.K.A Miner Bandit
Archers
Valkyrie Zap P.E.K.K.A Bandit
Valkyrie
Archers Zap Wizard P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Rage
P.E.K.K.A
Zap Archers Valkyrie Wizard
Miner
Zap
Bandit
Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Bandit
P.E.K.K.A Archers Valkyrie Bandit
P.E.K.K.A Valkyrie Bandit
Valkyrie P.E.K.K.A
Zap Archers Valkyrie Bandit
Zap Archers Wizard
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Archers Valkyrie Miner Bandit
Archers Valkyrie Zap Wizard Bandit
Zap Archers Wizard
P.E.K.K.A Zap Valkyrie Wizard Bandit
Valkyrie Wizard Zap P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Valkyrie P.E.K.K.A
Valkyrie Zap Archers Wizard Bandit
Zap Valkyrie Wizard Archers Bandit
P.E.K.K.A
Valkyrie Wizard Archers P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Valkyrie Wizard Miner
P.E.K.K.A Bandit Zap Valkyrie
Valkyrie P.E.K.K.A Zap Bandit
P.E.K.K.A Valkyrie Bandit
Wizard Zap Archers
P.E.K.K.A Archers Valkyrie Bandit
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Archers Valkyrie
Zap Archers Valkyrie P.E.K.K.A
Valkyrie Zap Archers Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Miner Bandit
Miner Bandit
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Archers Wizard
Zap Wizard
Miner Zap Wizard Bandit
Miner Zap Valkyrie Wizard Bandit
Zap Archers Wizard
Miner Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Archers Wizard Bandit
Zap Valkyrie Wizard Miner
Wizard
Zap
Zap Valkyrie Wizard
Miner Zap Wizard Bandit
Zap Wizard Miner Bandit
Miner Zap Bandit
Zap Archers Wizard
Zap Wizard
Zap Wizard Miner Bandit
Zap
P.E.K.K.A
Wizard
Zap Archers Bandit
Zap Archers Wizard
Miner Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap
Zap
Zap Miner Bandit
P.E.K.K.A
Wizard

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