My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Elixir Collector Prince P.E.K.K.A Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix
Giant Snowball
Zap
Prince
Barbarian Barrel
Ice Spirit Wizard
The Log
Ice Spirit Prince
Earthquake
Elixir Collector
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Prince P.E.K.K.A
Fireball
Wizard Elixir Collector
Poison
Wizard Elixir Collector Phoenix
Lightning
Wizard Elixir Collector Prince Phoenix Monk
Rocket
Wizard Elixir Collector Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Phoenix Wizard Prince Monk Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Zap Phoenix Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Prince Phoenix
Zap
Ice Spirit Prince P.E.K.K.A Phoenix
Wizard
Prince P.E.K.K.A
Elixir Collector
Prince
Zap Ice Spirit Wizard
P.E.K.K.A
Ice Spirit Zap Wizard
Phoenix
Monk Ice Spirit Zap
Monk
Phoenix

Defense Synergies 1 10

Ice Spirit
Zap Wizard Prince P.E.K.K.A Phoenix
Zap
Ice Spirit Prince P.E.K.K.A Phoenix
Wizard
Ice Spirit Prince P.E.K.K.A
Elixir Collector
Prince
Ice Spirit Zap Wizard
P.E.K.K.A
Ice Spirit Zap Wizard
Phoenix
Ice Spirit Zap Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Ice Spirit Zap Prince Phoenix Monk
Prince P.E.K.K.A
Prince P.E.K.K.A Phoenix Monk
Prince P.E.K.K.A Monk
Zap
Ice Spirit Zap Wizard Phoenix
Zap P.E.K.K.A Phoenix Monk
P.E.K.K.A Prince Phoenix
Ice Spirit Prince Phoenix
Zap Wizard
Zap Wizard Phoenix
Prince P.E.K.K.A Ice Spirit Zap Wizard
Wizard Ice Spirit Zap Prince P.E.K.K.A
P.E.K.K.A Prince Phoenix
Monk Ice Spirit Zap Prince P.E.K.K.A
Wizard Prince P.E.K.K.A
Ice Spirit Zap Wizard Prince
Zap Wizard Ice Spirit
P.E.K.K.A Prince Phoenix
Wizard Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Zap Wizard Prince Phoenix Monk
P.E.K.K.A Ice Spirit Zap Prince
Prince P.E.K.K.A Zap Phoenix Monk
P.E.K.K.A Prince Phoenix
Wizard Ice Spirit Zap Monk
Prince P.E.K.K.A Phoenix
P.E.K.K.A Prince Phoenix
Zap P.E.K.K.A Ice Spirit Prince Phoenix Monk
P.E.K.K.A Phoenix
P.E.K.K.A Prince Phoenix
P.E.K.K.A Monk Zap Prince Phoenix
Prince P.E.K.K.A Wizard
Wizard
Phoenix Ice Spirit Zap Prince P.E.K.K.A Monk
Zap Wizard P.E.K.K.A Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Zap
Prince
Wizard Zap
Wizard Ice Spirit Zap Monk
Wizard
Ice Spirit Zap Wizard
Monk Zap Wizard
Prince
Monk Zap Wizard Prince
Monk Zap Wizard
Monk
Zap Prince
Zap Wizard
Wizard
Monk
Zap Wizard Prince Monk
Zap Wizard Monk
Prince Monk
Wizard
Prince Monk
Zap Monk
Zap Ice Spirit Wizard
Zap Wizard Monk
Zap Wizard Prince Monk
Zap
Zap Wizard
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit Monk
P.E.K.K.A Prince
Wizard Monk
Zap Ice Spirit Prince
Zap Wizard Monk
Wizard Prince
Zap Wizard
Monk Zap
Prince P.E.K.K.A
Zap Ice Spirit
Zap
Zap Prince Monk
Prince P.E.K.K.A
Wizard Monk

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