My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon Musketeer
Zap
Bats Archers Cannon
Barbarian Barrel
Archers Cannon Musketeer Wizard
The Log
Archers Cannon Mini P.E.K.K.A Musketeer
Earthquake
Archers Cannon
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Musketeer Wizard
Fireball
Archers Cannon Musketeer Wizard
Poison
Bats Archers Cannon Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Cannon Fireball Mini P.E.K.K.A Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Bats Archers Mini P.E.K.K.A Musketeer
Archers
Zap Mini P.E.K.K.A
Cannon
Fireball
Zap
Mini P.E.K.K.A
Bats Zap Archers Musketeer Wizard
Musketeer
Zap Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A

Defense Synergies 4 15

Bats
Zap Cannon Mini P.E.K.K.A Musketeer
Zap
Cannon Fireball Mini P.E.K.K.A Bats Archers Musketeer
Archers
Zap Cannon Mini P.E.K.K.A
Cannon
Zap Musketeer Bats Archers Fireball Mini P.E.K.K.A Wizard
Fireball
Zap Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bats Archers Cannon Fireball Musketeer Wizard
Musketeer
Cannon Bats Zap Fireball Mini P.E.K.K.A
Wizard
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Wizard
Mini P.E.K.K.A Bats Zap Cannon Musketeer
Cannon Mini P.E.K.K.A Bats Archers Musketeer
Cannon Mini P.E.K.K.A Bats Musketeer
Fireball Mini P.E.K.K.A
Fireball Bats Zap Archers Cannon Musketeer
Bats Musketeer Zap Archers Cannon Fireball Wizard
Zap Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Musketeer
Archers Cannon Mini P.E.K.K.A Musketeer
Bats Archers Zap Cannon Fireball Musketeer Wizard
Musketeer Bats Zap Archers Fireball Wizard
Cannon Mini P.E.K.K.A Bats Zap Fireball Musketeer Wizard
Fireball Wizard Bats Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Wizard Bats Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Bats Zap Archers Musketeer Wizard
Zap Wizard Bats Archers Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Wizard Bats Archers Cannon Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Musketeer Wizard
Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Fireball Musketeer
Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Bats Zap Archers Musketeer
Mini P.E.K.K.A Bats Archers Fireball Musketeer
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A
Cannon Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Cannon Fireball Wizard
Wizard Archers Cannon Fireball Musketeer
Bats Zap Archers Fireball Mini P.E.K.K.A Musketeer
Bats Zap Archers Cannon Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Bats Zap Musketeer
Archers Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Archers Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Bats Zap Archers Fireball Musketeer Wizard
Zap Bats Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Bats Archers Fireball Musketeer
Fireball Zap Archers Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Wizard

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