My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Valkyrie Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Giant
Giant Snowball
Spear Goblins Archers Musketeer Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Musketeer Valkyrie Wizard Executioner
The Log
Spear Goblins Archers Musketeer Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Musketeer Valkyrie Hog Rider Wizard Executioner
Fireball
Archers Musketeer Hog Rider Wizard Executioner
Poison
Spear Goblins Archers Musketeer Wizard Executioner
Lightning
Musketeer Valkyrie Wizard Executioner
Rocket
Musketeer Valkyrie Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Musketeer Valkyrie Hog Rider Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Archers Musketeer Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Giant
Archers
Valkyrie Hog Rider Giant
Musketeer
Valkyrie Hog Rider Giant
Valkyrie
Spear Goblins Archers Musketeer Hog Rider Giant Wizard Executioner
Hog Rider
Spear Goblins Musketeer Valkyrie Archers Giant Wizard Executioner
Giant
Musketeer Spear Goblins Archers Valkyrie Hog Rider Wizard Executioner
Wizard
Valkyrie Hog Rider Giant
Executioner
Valkyrie Hog Rider Giant

Defense Synergies 2 5

Spear Goblins
Archers Musketeer Valkyrie
Archers
Valkyrie Spear Goblins
Musketeer
Valkyrie Spear Goblins
Valkyrie
Archers Musketeer Spear Goblins Wizard Executioner
Hog Rider
Giant
Wizard
Valkyrie
Executioner
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Valkyrie Wizard Executioner
Musketeer Valkyrie Executioner
Archers Musketeer Valkyrie Executioner
Musketeer Valkyrie
Valkyrie
Spear Goblins Archers Musketeer Valkyrie Executioner
Musketeer Spear Goblins Archers Wizard Executioner
Musketeer Valkyrie
Musketeer
Spear Goblins Archers Musketeer Valkyrie
Archers Valkyrie Executioner Spear Goblins Musketeer Wizard
Musketeer Executioner Spear Goblins Archers Wizard
Musketeer Valkyrie Wizard
Valkyrie Wizard Executioner
Wizard Musketeer Valkyrie Executioner
Spear Goblins Archers Musketeer Valkyrie Wizard Executioner
Valkyrie Wizard Executioner Spear Goblins Archers Musketeer
Musketeer
Valkyrie Wizard Spear Goblins Archers Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers
Archers Musketeer Valkyrie Wizard Executioner
Spear Goblins Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie Executioner
Wizard Executioner Archers Musketeer
Spear Goblins Archers Musketeer Valkyrie
Valkyrie
Spear Goblins Valkyrie
Musketeer
Musketeer Valkyrie
Valkyrie
Valkyrie Wizard Executioner
Wizard Archers Musketeer Valkyrie Executioner
Spear Goblins Archers Musketeer Valkyrie Executioner
Valkyrie Executioner Archers Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Executioner
Musketeer Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Spear Goblins Musketeer
Archers Musketeer Wizard Executioner
Wizard Executioner
Wizard
Musketeer
Musketeer Valkyrie Wizard
Archers Musketeer Wizard Executioner
Musketeer Executioner
Musketeer
Musketeer
Spear Goblins Musketeer Wizard Executioner
Musketeer Wizard Executioner
Archers Musketeer Wizard Executioner
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard Executioner
Musketeer Wizard Executioner
Musketeer Wizard
Musketeer
Archers Musketeer Wizard Executioner
Musketeer Wizard
Musketeer Wizard
Wizard
Spear Goblins Archers Musketeer
Archers Musketeer Wizard Executioner
Musketeer Valkyrie Wizard Executioner
Musketeer Wizard Executioner
Musketeer Executioner
Musketeer
Musketeer Executioner
Musketeer Executioner
Wizard

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