My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Wizard Bandit Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard Bandit Electro Wizard
Poison
Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Bandit Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Bandit
Goblin Gang
Hog Rider Firecracker P.E.K.K.A Bandit
Firecracker
Hog Rider Goblin Gang P.E.K.K.A Bandit
Hog Rider
Arrows Goblin Gang Firecracker Wizard Bandit Electro Wizard
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Firecracker Wizard
Bandit
Arrows Goblin Gang Firecracker Hog Rider Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 0 14

Arrows
P.E.K.K.A Bandit
Goblin Gang
Firecracker P.E.K.K.A Bandit Electro Wizard
Firecracker
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Electro Wizard
Bandit
Arrows Goblin Gang Firecracker Wizard Electro Wizard
Electro Wizard
Goblin Gang Firecracker Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Bandit Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Firecracker Wizard Bandit
Arrows Goblin Gang Firecracker Wizard Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit Electro Wizard
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows Goblin Gang Firecracker Wizard Bandit Electro Wizard
Arrows Wizard Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Arrows Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Firecracker Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Arrows Firecracker Wizard Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Firecracker
Goblin Gang Electro Wizard Firecracker P.E.K.K.A
Arrows Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Goblin Gang Electro Wizard
Firecracker Arrows Wizard Bandit Electro Wizard
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Arrows Firecracker Wizard Bandit Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Firecracker Bandit
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard Bandit
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Goblin Gang Bandit
Arrows Firecracker Wizard Electro Wizard
Arrows
Goblin Gang Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
P.E.K.K.A
Firecracker Wizard

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