My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Fisherman
Giant Snowball
Goblin Gang Goblin Barrel Fisherman
Zap
Goblin Gang Goblin Barrel Fisherman
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel Fisherman
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel P.E.K.K.A Fisherman
Fireball
Goblin Gang Wizard Goblin Barrel Fisherman
Poison
Goblin Gang Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Fisherman Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A The Log Fisherman
Goblin Gang
Goblin Barrel P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Goblin Gang P.E.K.K.A Golden Knight
P.E.K.K.A
Zap Goblin Gang Wizard Goblin Barrel The Log Fisherman
The Log
Zap P.E.K.K.A Fisherman
Fisherman
Zap P.E.K.K.A The Log
Golden Knight
Goblin Barrel

Defense Synergies 1 14

Zap
Goblin Gang P.E.K.K.A The Log Fisherman Golden Knight
Goblin Gang
Zap P.E.K.K.A The Log Fisherman
Wizard
P.E.K.K.A The Log Golden Knight
Goblin Barrel
P.E.K.K.A
The Log Zap Goblin Gang Wizard Fisherman
The Log
P.E.K.K.A Zap Goblin Gang Wizard Fisherman Golden Knight
Fisherman
Zap Goblin Gang P.E.K.K.A The Log
Golden Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Golden Knight
P.E.K.K.A Zap Goblin Gang The Log Fisherman
Goblin Gang P.E.K.K.A Fisherman
P.E.K.K.A Goblin Gang Fisherman
P.E.K.K.A The Log
Goblin Gang The Log Zap
Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Fisherman
Goblin Gang Zap Wizard The Log Fisherman
Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log Fisherman
Wizard Goblin Gang P.E.K.K.A Fisherman
Zap Goblin Gang Wizard The Log Fisherman Golden Knight
Zap Wizard The Log Fisherman
P.E.K.K.A Fisherman
Goblin Gang Wizard P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Fisherman
Zap Goblin Gang Wizard The Log Fisherman
Goblin Gang P.E.K.K.A Zap The Log Fisherman Golden Knight
Goblin Gang P.E.K.K.A Zap The Log Fisherman
P.E.K.K.A Goblin Gang Fisherman
Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Fisherman
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Golden Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Golden Knight
Wizard
Goblin Gang Zap P.E.K.K.A The Log Fisherman Golden Knight
Zap Wizard P.E.K.K.A The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Fisherman Golden Knight
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Fisherman Golden Knight
Goblin Gang Fisherman
Zap Wizard The Log Fisherman Golden Knight
Zap Wizard
The Log Fisherman Golden Knight
Fisherman
Zap The Log Fisherman
Zap Wizard The Log Golden Knight
Wizard The Log
Fisherman
Zap Wizard The Log Fisherman
Zap Wizard The Log Golden Knight
The Log
Wizard
The Log Fisherman
Zap The Log
Zap The Log Wizard
Fisherman
The Log Zap Wizard Fisherman Golden Knight
Zap Wizard The Log Fisherman Golden Knight
Zap The Log Fisherman Golden Knight
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log Golden Knight
Zap
Zap The Log Golden Knight
P.E.K.K.A
Wizard

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