My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel Lumberjack
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Bandit Magic Archer Lumberjack
The Log
Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Wizard Goblin Barrel P.E.K.K.A Bandit Magic Archer Lumberjack
Fireball
Wizard Goblin Barrel Bandit Magic Archer Lumberjack
Poison
Bats Wizard Magic Archer
Lightning
Wizard Bandit Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Bandit Magic Archer Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A Bandit Lumberjack
Wizard
P.E.K.K.A Bandit Lumberjack
Goblin Barrel
Bats P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Magic Archer Bats Wizard Goblin Barrel The Log Lumberjack
The Log
P.E.K.K.A Bandit Magic Archer Lumberjack
Bandit
Bats Wizard Goblin Barrel The Log Magic Archer Lumberjack
Magic Archer
P.E.K.K.A The Log Bandit Lumberjack
Lumberjack
Bats Wizard Goblin Barrel P.E.K.K.A The Log Bandit Magic Archer

Defense Synergies 1 14

Bats
P.E.K.K.A The Log Bandit Lumberjack
Wizard
P.E.K.K.A The Log Bandit Lumberjack
Goblin Barrel
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Bandit Magic Archer Lumberjack
Bandit
Bats Wizard The Log Magic Archer Lumberjack
Magic Archer
The Log Bandit Lumberjack
Lumberjack
Bats Wizard The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
P.E.K.K.A Lumberjack Bats The Log Bandit
P.E.K.K.A Lumberjack Bats Bandit
P.E.K.K.A Lumberjack Bats Bandit
P.E.K.K.A The Log Lumberjack
The Log Bats Bandit Magic Archer Lumberjack
Bats Wizard Magic Archer
P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A Lumberjack
Bandit Lumberjack
Bats Wizard The Log Bandit Magic Archer Lumberjack
Bats Wizard Magic Archer
P.E.K.K.A Lumberjack Bats Wizard The Log Bandit
Wizard Bats P.E.K.K.A The Log Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A The Log Bandit Lumberjack
Wizard Bats P.E.K.K.A Lumberjack
Bats Wizard The Log Bandit Magic Archer Lumberjack
Wizard The Log Bats Bandit Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats P.E.K.K.A The Log Bandit Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Bandit
Bandit Wizard The Log Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Bats The Log
P.E.K.K.A Lumberjack Bats The Log Bandit
P.E.K.K.A Bandit Lumberjack
Wizard Bats Magic Archer
P.E.K.K.A Bats Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Wizard Bandit Lumberjack
Wizard Magic Archer
Bats P.E.K.K.A The Log Magic Archer Lumberjack
Bats Wizard P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Bats Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Bandit
Bats Lumberjack
Wizard The Log Bandit Magic Archer
Wizard Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit
Bats
Wizard The Log Bandit Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Bandit Magic Archer
Wizard The Log Bandit Magic Archer
The Log Bandit Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard The Log Bandit Magic Archer
Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Bats Bandit Magic Archer
Wizard Magic Archer
The Log
Wizard Magic Archer Lumberjack
The Log Wizard Magic Archer
P.E.K.K.A
Bats The Log Magic Archer
Bats Magic Archer
The Log Bandit Magic Archer
P.E.K.K.A
Wizard

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