My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Goblin Gang Tesla Wizard Dark Prince Bandit Magic Archer
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince P.E.K.K.A Bandit Magic Archer
Fireball
Goblin Gang Tesla Wizard Bandit Magic Archer
Poison
Goblin Gang Wizard Magic Archer
Lightning
Tesla Wizard Dark Prince Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Tesla Fireball Dark Prince Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Tesla Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince P.E.K.K.A Bandit
Tesla
Fireball
Dark Prince Magic Archer
Wizard
Dark Prince P.E.K.K.A Bandit
Dark Prince
Goblin Gang Fireball Wizard Bandit Magic Archer
P.E.K.K.A
Magic Archer Goblin Gang Wizard
Bandit
Goblin Gang Wizard Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Fireball Dark Prince Bandit

Defense Synergies 1 16

Goblin Gang
Tesla Dark Prince P.E.K.K.A Bandit Magic Archer
Tesla
Goblin Gang Fireball Wizard Dark Prince Magic Archer
Fireball
Tesla Dark Prince Bandit
Wizard
Tesla Dark Prince P.E.K.K.A Bandit
Dark Prince
Goblin Gang Tesla Fireball Wizard Bandit Magic Archer
P.E.K.K.A
Goblin Gang Wizard
Bandit
Goblin Gang Fireball Wizard Dark Prince Magic Archer
Magic Archer
Goblin Gang Tesla Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Magic Archer
P.E.K.K.A Goblin Gang Tesla Dark Prince Bandit
Goblin Gang Tesla P.E.K.K.A Dark Prince Bandit
Tesla P.E.K.K.A Goblin Gang Dark Prince Bandit
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Tesla Dark Prince Bandit Magic Archer
Tesla Goblin Gang Fireball Wizard Magic Archer
Tesla Fireball P.E.K.K.A Bandit Magic Archer
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Dark Prince Bandit
Goblin Gang Tesla Fireball Wizard Dark Prince Bandit Magic Archer
Tesla Goblin Gang Fireball Wizard Magic Archer
Tesla P.E.K.K.A Goblin Gang Fireball Wizard Dark Prince Bandit
Fireball Wizard Goblin Gang Tesla Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball P.E.K.K.A Bandit
Tesla Wizard Goblin Gang Fireball Dark Prince P.E.K.K.A
Tesla Fireball Goblin Gang Wizard Dark Prince Bandit Magic Archer
Wizard Tesla Fireball Dark Prince Bandit Magic Archer
P.E.K.K.A Tesla
Goblin Gang Wizard Dark Prince Tesla Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Dark Prince P.E.K.K.A Bandit
Fireball Bandit Goblin Gang Tesla Wizard Magic Archer
Goblin Gang P.E.K.K.A Bandit Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Tesla Fireball Bandit
P.E.K.K.A Goblin Gang Tesla Dark Prince Bandit
Fireball Wizard Goblin Gang Tesla Magic Archer
Goblin Gang Dark Prince P.E.K.K.A Tesla Fireball Bandit
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince Bandit Magic Archer
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Tesla Fireball Wizard Bandit
Wizard Tesla Fireball Magic Archer
Goblin Gang Tesla Fireball Dark Prince P.E.K.K.A Magic Archer
Tesla Fireball Wizard Dark Prince P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Dark Prince
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Bandit
Goblin Gang Fireball
Fireball Wizard Dark Prince Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Wizard Bandit Magic Archer
Magic Archer Fireball Wizard Bandit
Fireball
Fireball Wizard Dark Prince Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Bandit Magic Archer
Fireball Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Goblin Gang Fireball Dark Prince Bandit Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Goblin Gang Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Dark Prince P.E.K.K.A
Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Bandit Magic Archer

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