My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Lumberjack Inferno Tower Wizard Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Lumberjack Inferno Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon P.E.K.K.A Lightning Lumberjack
Inferno Tower
Wizard
Balloon P.E.K.K.A Lumberjack
Mirror
Arrows Balloon Lightning Lumberjack
Balloon
Arrows Lumberjack Wizard Mirror
Lightning
Arrows Mirror
P.E.K.K.A
Arrows Wizard Lumberjack
Lumberjack
Balloon Arrows Wizard Mirror P.E.K.K.A

Defense Synergies 1 9

Arrows
Mirror Inferno Tower Lightning P.E.K.K.A Lumberjack
Inferno Tower
Arrows Mirror Lumberjack
Wizard
P.E.K.K.A Lumberjack
Mirror
Arrows Inferno Tower Lumberjack
Balloon
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack Lightning
Inferno Tower P.E.K.K.A Lumberjack
Lightning Arrows P.E.K.K.A Lumberjack
Arrows Lumberjack
Inferno Tower Lightning Arrows Wizard
Lightning Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Lumberjack
Arrows Wizard Lumberjack
Arrows Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Wizard Lightning
Wizard Arrows P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Lightning P.E.K.K.A Lumberjack
Wizard Arrows Inferno Tower P.E.K.K.A Lumberjack
Arrows Wizard Lumberjack
Arrows Wizard Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Wizard Arrows P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower P.E.K.K.A
Arrows Wizard Lightning Lumberjack
P.E.K.K.A Lumberjack Inferno Tower Lightning
Lightning P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack
Arrows Wizard
P.E.K.K.A Inferno Tower Lightning Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Inferno Tower Wizard Lumberjack
Wizard
Inferno Tower Lightning P.E.K.K.A Lumberjack
Arrows Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Lumberjack
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Wizard Lumberjack
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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