My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Princess
Zap
Bats Battle Ram Princess
Barbarian Barrel
Battle Ram Wizard Princess Electro Wizard
The Log
Battle Ram Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A Princess Electro Wizard
Fireball
Battle Ram Wizard Princess Electro Wizard
Poison
Bats Wizard Princess Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Battle Ram Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Princess Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Battle Ram
The Log Bats Freeze P.E.K.K.A Princess Electro Wizard
Wizard
P.E.K.K.A
Freeze
Battle Ram
P.E.K.K.A
Electro Wizard Bats Battle Ram Wizard The Log Princess
The Log
Battle Ram P.E.K.K.A Princess
Princess
Battle Ram P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 1 13

Bats
Freeze P.E.K.K.A The Log Electro Wizard
Battle Ram
Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Freeze
Bats Wizard Electro Wizard
P.E.K.K.A
The Log Bats Wizard Princess Electro Wizard
The Log
P.E.K.K.A Bats Wizard Princess Electro Wizard
Princess
P.E.K.K.A The Log
Electro Wizard
Bats Wizard Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Freeze Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A The Log Princess
Freeze The Log Bats Electro Wizard
Bats Electro Wizard Wizard Freeze Princess
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Princess
Electro Wizard
Bats Electro Wizard Wizard Freeze The Log Princess
Bats Wizard Princess Electro Wizard
P.E.K.K.A Bats Wizard Freeze The Log Electro Wizard
Wizard Bats Freeze P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Wizard Bats P.E.K.K.A Electro Wizard
Bats Wizard The Log Electro Wizard
Wizard Freeze The Log Bats Princess Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Wizard Bats Freeze Princess Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard
Wizard Princess
Electro Wizard Bats Freeze P.E.K.K.A The Log
Bats Wizard Freeze P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess Electro Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Bats Freeze Princess
Wizard The Log Princess
The Log Wizard Freeze Princess
The Log Wizard
Bats Electro Wizard
Wizard The Log Princess Electro Wizard
Wizard Princess
The Log Princess
Freeze Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Freeze
Bats
Wizard The Log Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
Freeze The Log Wizard Princess
The Log Wizard Princess Electro Wizard
Wizard The Log Princess
The Log
Bats Wizard Princess Electro Wizard
Electro Wizard Bats Wizard Freeze
Wizard The Log
Freeze Princess Electro Wizard
P.E.K.K.A
Wizard The Log Princess
Electro Wizard Bats Freeze Princess
Wizard Princess Electro Wizard
Freeze
The Log
Wizard Princess Electro Wizard
The Log Wizard Princess
P.E.K.K.A
Bats Freeze The Log Princess Electro Wizard
Bats Princess Electro Wizard
Freeze The Log Princess Electro Wizard

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