My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Clone
Giant Snowball
Minion Horde Mega Minion Hog Rider Clone
Zap
Minion Horde Clone
Barbarian Barrel
Wizard Clone
The Log
Mini P.E.K.K.A Hog Rider Clone
Earthquake
Hog Rider Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Mega Minion Mini P.E.K.K.A Hog Rider Wizard Clone P.E.K.K.A
Fireball
Minion Horde Mega Minion Hog Rider Wizard Clone
Poison
Minion Horde Mega Minion Wizard Clone
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Clone Mini P.E.K.K.A Hog Rider Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Clone Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider P.E.K.K.A Minion Horde Mini P.E.K.K.A
Minion Horde
Zap Hog Rider Clone
Mega Minion
Zap
Mini P.E.K.K.A
Zap Hog Rider Wizard
Hog Rider
Zap Minion Horde Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Clone
Minion Horde
P.E.K.K.A
Zap Wizard

Defense Synergies 2 5

Zap
Mega Minion Mini P.E.K.K.A Minion Horde P.E.K.K.A
Minion Horde
Zap
Mega Minion
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Hog Rider
Wizard
Mega Minion Mini P.E.K.K.A P.E.K.K.A
Clone
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Minion
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Minion
Mini P.E.K.K.A P.E.K.K.A
Zap Mega Minion
Minion Horde Mega Minion Zap Wizard
Zap P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Zap Mega Minion Wizard
Minion Horde Mega Minion Zap Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap Wizard
Wizard Zap Minion Horde Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A P.E.K.K.A
Zap Minion Horde Mega Minion Wizard
Zap Wizard Mega Minion
Mini P.E.K.K.A P.E.K.K.A
Wizard Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Wizard Zap Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Mega Minion
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Minion Horde Mega Minion
P.E.K.K.A Minion Horde Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Zap Minion Horde Mega Minion Mini P.E.K.K.A P.E.K.K.A
Zap Minion Horde Mega Minion Mini P.E.K.K.A Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde Mega Minion
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde Mega Minion
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Mega Minion Wizard
Minion Horde Mega Minion Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde
Zap Mega Minion Wizard
Minion Horde Mega Minion Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde Mega Minion P.E.K.K.A
Zap Minion Horde
Zap
Zap
P.E.K.K.A
Wizard

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