My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Barbarians Witch Balloon Ram Rider
Zap
Witch Balloon Ram Rider
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Balloon P.E.K.K.A Ram Rider
Fireball
Barbarians Wizard Witch Balloon Ram Rider
Poison
Barbarians Wizard Witch Balloon
Lightning
Wizard Witch Balloon Ram Rider
Rocket
Barbarians Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Barbarians Wizard Witch Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Fireball Barbarians Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon P.E.K.K.A Ram Rider
Barbarians
Balloon
Fireball
Arrows Ram Rider
Wizard
Balloon P.E.K.K.A Ram Rider
Witch
P.E.K.K.A Ram Rider
Balloon
Arrows Barbarians Wizard
P.E.K.K.A
Arrows Wizard Witch Ram Rider
Ram Rider
Arrows Fireball Wizard Witch P.E.K.K.A

Defense Synergies 0 5

Arrows
Barbarians Fireball P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Ram Rider
Wizard
P.E.K.K.A
Witch
Balloon
P.E.K.K.A
Arrows Wizard
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Barbarians Witch P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A Ram Rider
Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball
Ram Rider Arrows Fireball Wizard Witch
Arrows Barbarians Fireball P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A
Barbarians
Barbarians Witch Arrows Fireball Wizard Ram Rider
Arrows Fireball Wizard Witch Ram Rider
Barbarians P.E.K.K.A Fireball Wizard Witch Ram Rider
Fireball Wizard Arrows Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Ram Rider
Barbarians Fireball P.E.K.K.A Ram Rider
Barbarians Wizard Arrows Fireball Witch P.E.K.K.A
Arrows Fireball Barbarians Wizard Witch Ram Rider
Arrows Wizard Witch Barbarians Fireball Ram Rider
Barbarians P.E.K.K.A Ram Rider
Wizard Arrows Barbarians Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch P.E.K.K.A
Fireball Arrows Wizard
Barbarians P.E.K.K.A Witch Ram Rider
P.E.K.K.A Barbarians Fireball Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Arrows Fireball Wizard Witch Ram Rider
P.E.K.K.A Barbarians Fireball Witch Ram Rider
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Fireball Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard Witch Ram Rider
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball P.E.K.K.A
Arrows Barbarians Fireball Wizard Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch Ram Rider
Arrows Wizard Witch
Arrows Fireball Wizard Ram Rider
Arrows Fireball Wizard Ram Rider
Fireball
Arrows Fireball Wizard Ram Rider
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch Ram Rider
Fireball Arrows Wizard Witch Ram Rider
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Barbarians Fireball Witch
Fireball Arrows Wizard Witch Ram Rider
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

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