My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Sparky
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Sparky
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Sparky
The Log
Goblin Gang Goblin Barrel Prince Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Prince P.E.K.K.A Sparky
Fireball
Goblin Gang Wizard Goblin Barrel Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Wizard Prince Sparky Monk
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Wizard Prince Monk Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Goblin Barrel Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Goblin Barrel Prince
Goblin Gang
Goblin Barrel Prince P.E.K.K.A Sparky Monk
Wizard
Prince P.E.K.K.A Sparky
Goblin Barrel
Goblin Gang Prince Arrows P.E.K.K.A Sparky
Prince
Goblin Barrel Arrows Goblin Gang Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard Goblin Barrel
Sparky
Arrows Goblin Gang Wizard Goblin Barrel
Monk
Goblin Gang

Defense Synergies 0 9

Arrows
Prince P.E.K.K.A Sparky Monk
Goblin Gang
Prince P.E.K.K.A Sparky
Wizard
Prince P.E.K.K.A
Goblin Barrel
Prince
Arrows Goblin Gang Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard
Sparky
Arrows Goblin Gang
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
P.E.K.K.A Sparky Goblin Gang Prince Monk
Goblin Gang Prince P.E.K.K.A Sparky
Prince P.E.K.K.A Sparky Goblin Gang Monk
Arrows Prince P.E.K.K.A Sparky Monk
Arrows Goblin Gang
Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Sparky Monk
P.E.K.K.A Sparky Goblin Gang Prince
Goblin Gang Prince Sparky
Goblin Gang Arrows Wizard
Arrows Goblin Gang Wizard
Prince P.E.K.K.A Sparky Goblin Gang Wizard
Wizard Sparky Arrows Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Prince
Monk Goblin Gang Prince P.E.K.K.A Sparky
Wizard Sparky Arrows Goblin Gang Prince P.E.K.K.A
Arrows Goblin Gang Wizard Prince
Arrows Wizard
P.E.K.K.A Sparky Prince
Goblin Gang Wizard Arrows Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince P.E.K.K.A Sparky
Arrows Goblin Gang Wizard Prince Monk
Goblin Gang P.E.K.K.A Prince Sparky
Goblin Gang Prince P.E.K.K.A Sparky Monk
P.E.K.K.A Goblin Gang Prince Sparky
Arrows Wizard Goblin Gang Monk
Goblin Gang Prince P.E.K.K.A Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Prince Sparky Monk
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Monk Arrows Prince
Prince P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Prince P.E.K.K.A Monk
Arrows Wizard P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Monk
Arrows Monk
Arrows Sparky
Arrows Prince Sparky
Wizard Arrows Sparky
Arrows Wizard Monk
Arrows Wizard Sparky
Arrows Wizard
Arrows Monk Wizard
Goblin Gang Prince Sparky
Monk Arrows Wizard Prince Sparky
Monk Arrows Wizard
Sparky
Arrows Monk
Arrows Prince Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Monk Arrows Sparky
Sparky
Arrows Wizard Prince Sparky Monk
Arrows Wizard Monk
Prince Sparky Monk
Arrows Wizard
Prince Sparky Monk
Arrows Monk
Arrows Wizard Sparky
Arrows Wizard Sparky Monk
Arrows Wizard Prince Sparky Monk
Arrows Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky Monk
P.E.K.K.A Prince Sparky
Arrows Wizard Sparky Monk
Goblin Gang Prince
Arrows Wizard Monk
Arrows
Goblin Gang Wizard Prince Sparky
Arrows Wizard
Monk Arrows Sparky
Prince P.E.K.K.A Sparky
Goblin Gang Sparky
Prince Sparky Monk
Prince P.E.K.K.A Sparky
Wizard Sparky Monk

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