My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Elixir Golem Bomb Tower Wizard Skeleton Army Witch
The Log
Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Bomb Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Wizard Skeleton Army Witch Balloon
Fireball
Elixir Golem Bomb Tower Wizard Skeleton Army Witch Balloon
Poison
Elixir Golem Bomb Tower Wizard Skeleton Army Witch Balloon
Lightning
Bomb Tower Wizard Witch Balloon
Rocket
Bomb Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Skeleton Army Bomb Tower Poison Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Elixir Golem Skeleton Army Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Wizard Mirror Witch Balloon
Bomb Tower
Wizard
Elixir Golem Balloon
Mirror
Elixir Golem Skeleton Army Poison Balloon
Skeleton Army
Mirror
Poison
Elixir Golem Mirror Balloon
Witch
Elixir Golem
Balloon
Elixir Golem Wizard Mirror Poison

Defense Synergies 1 4

Elixir Golem
Bomb Tower
Mirror Skeleton Army
Wizard
Skeleton Army
Mirror
Skeleton Army Bomb Tower Poison
Skeleton Army
Mirror Bomb Tower Wizard
Poison
Mirror
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bomb Tower Skeleton Army Witch
Bomb Tower Skeleton Army Witch
Bomb Tower Skeleton Army Witch
Bomb Tower Skeleton Army Poison
Skeleton Army Bomb Tower
Bomb Tower Wizard Poison Witch
Bomb Tower Poison
Witch Bomb Tower Skeleton Army
Skeleton Army
Skeleton Army Poison Witch Bomb Tower Wizard
Wizard Poison Witch
Bomb Tower Skeleton Army Wizard Witch
Bomb Tower Wizard Skeleton Army Poison Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Skeleton Army Poison Witch
Bomb Tower Wizard Skeleton Army Witch
Bomb Tower Wizard Poison Witch
Bomb Tower
Wizard Skeleton Army Bomb Tower Poison Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Poison Bomb Tower Wizard
Skeleton Army Bomb Tower Witch
Skeleton Army
Skeleton Army Witch
Wizard Poison Bomb Tower Witch
Skeleton Army Bomb Tower Witch
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Poison Witch
Witch Skeleton Army
Bomb Tower Witch
Skeleton Army Poison
Skeleton Army Bomb Tower Wizard Witch
Wizard Bomb Tower Skeleton Army Witch
Skeleton Army Witch Bomb Tower Poison
Poison Bomb Tower Wizard Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Wizard Poison
Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Skeleton Army Witch
Poison Wizard Witch
Poison Wizard
Wizard Poison
Poison
Poison Witch
Poison Witch
Poison Witch
Wizard

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