My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin Prince
Barbarian Barrel
Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Prince
Fireball
Goblin Gang Dart Goblin Hog Rider Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Ice Golem Mini P.E.K.K.A Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Dart Goblin

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Ice Golem Dart Goblin Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Dart Goblin Mini P.E.K.K.A Prince
Ice Golem
Goblin Gang Hog Rider Prince Zap Dart Goblin Mini P.E.K.K.A
Dart Goblin
Zap Goblin Gang Ice Golem Hog Rider Prince
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Hog Rider Wizard
Hog Rider
Zap Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Prince
Zap Ice Golem Goblin Gang Dart Goblin Hog Rider Wizard

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Goblin Gang Ice Golem Dart Goblin Prince
Goblin Gang
Zap Ice Golem Dart Goblin Mini P.E.K.K.A Prince
Ice Golem
Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin
Zap Goblin Gang Ice Golem Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Dart Goblin Wizard
Hog Rider
Wizard
Ice Golem Mini P.E.K.K.A Prince
Prince
Zap Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Wizard
Mini P.E.K.K.A Zap Goblin Gang Dart Goblin Prince
Goblin Gang Mini P.E.K.K.A Prince Dart Goblin
Mini P.E.K.K.A Prince Goblin Gang Dart Goblin
Mini P.E.K.K.A Prince
Goblin Gang Zap Dart Goblin
Dart Goblin Zap Goblin Gang Wizard
Zap Ice Golem Dart Goblin
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A Prince
Goblin Gang Dart Goblin Zap Ice Golem Wizard
Zap Goblin Gang Dart Goblin Wizard
Mini P.E.K.K.A Prince Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Mini P.E.K.K.A Prince
Wizard Goblin Gang Mini P.E.K.K.A Prince
Zap Goblin Gang Dart Goblin Wizard Prince
Zap Wizard Ice Golem Dart Goblin
Mini P.E.K.K.A Dart Goblin Prince
Goblin Gang Wizard Dart Goblin Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Prince
Zap Goblin Gang Ice Golem Mini P.E.K.K.A Wizard Prince
Goblin Gang Zap Ice Golem Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Zap Ice Golem
Goblin Gang Mini P.E.K.K.A Prince
Wizard Zap Goblin Gang Ice Golem Dart Goblin
Goblin Gang Mini P.E.K.K.A Prince Ice Golem Dart Goblin
Mini P.E.K.K.A Prince
Zap Ice Golem Mini P.E.K.K.A Prince
Goblin Gang Dart Goblin
Dart Goblin Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Goblin Gang Ice Golem Wizard
Wizard Dart Goblin
Goblin Gang Zap Ice Golem Dart Goblin Mini P.E.K.K.A Prince
Zap Ice Golem Dart Goblin Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Prince
Wizard Zap
Wizard Zap Ice Golem Dart Goblin
Dart Goblin Wizard
Zap Ice Golem Dart Goblin Wizard
Zap Dart Goblin Wizard
Goblin Gang Mini P.E.K.K.A Prince
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard Prince
Zap Dart Goblin Wizard
Prince
Wizard
Prince
Zap
Zap Ice Golem Wizard
Zap Dart Goblin Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Ice Golem Dart Goblin Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard
Zap
Prince
Wizard
Zap Goblin Gang Dart Goblin Prince
Zap Dart Goblin Wizard
Goblin Gang Dart Goblin Mini P.E.K.K.A Wizard Prince
Zap Ice Golem Dart Goblin Wizard
Zap
Dart Goblin Prince
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Prince
Prince
Dart Goblin Wizard

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