My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Rune Giant Inferno Dragon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Inferno Dragon Sparky
Giant Snowball
Battle Ram Goblin Drill Inferno Dragon
Zap
Battle Ram Goblin Drill Inferno Dragon Sparky
Barbarian Barrel
Battle Ram Wizard Goblin Drill Sparky
The Log
Battle Ram Goblin Drill Sparky
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Battle Ram Wizard Goblin Drill Inferno Dragon Sparky
Fireball
Battle Ram Wizard Goblin Drill Inferno Dragon Sparky
Poison
Wizard Goblin Drill Sparky
Lightning
Battle Ram Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Rune Giant Goblin Drill Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Ram Rune Giant Goblin Drill Inferno Dragon Golden Knight Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Battle Ram Rune Giant Goblin Drill

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Golden Knight
Wizard
Rage Sparky
Rage
Sparky Wizard Golden Knight
Rune Giant
Inferno Dragon
Goblin Drill
Sparky Golden Knight
Inferno Dragon
Rune Giant
Sparky
Rage Wizard Goblin Drill Golden Knight
Golden Knight
Battle Ram Rage Goblin Drill Sparky

Defense Synergies 0 2

Battle Ram
Wizard
Golden Knight
Rage
Rune Giant
Goblin Drill
Inferno Dragon
Sparky
Golden Knight
Golden Knight
Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky Golden Knight
Inferno Dragon Sparky Goblin Drill
Sparky Goblin Drill Inferno Dragon
Inferno Dragon Sparky Goblin Drill
Sparky
Inferno Dragon Wizard
Sparky Golden Knight
Inferno Dragon Sparky Goblin Drill
Sparky
Wizard Goblin Drill
Inferno Dragon Wizard
Goblin Drill Sparky Wizard
Wizard Sparky Goblin Drill Golden Knight
Inferno Dragon Sparky Goblin Drill
Goblin Drill Inferno Dragon Sparky
Wizard Sparky Goblin Drill
Wizard Goblin Drill Golden Knight
Wizard Goblin Drill Inferno Dragon
Sparky Goblin Drill Inferno Dragon
Wizard Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Wizard Inferno Dragon
Sparky Golden Knight
Sparky
Goblin Drill Inferno Dragon Sparky
Wizard
Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
Goblin Drill Inferno Dragon Sparky
Inferno Dragon Sparky Golden Knight
Wizard Sparky Golden Knight
Wizard Sparky
Sparky Goblin Drill Inferno Dragon Golden Knight
Wizard Inferno Dragon Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Sparky Golden Knight
Golden Knight
Goblin Drill Sparky
Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard
Wizard Golden Knight
Sparky
Wizard Sparky Golden Knight
Wizard
Sparky Golden Knight
Sparky
Wizard Goblin Drill Sparky Golden Knight
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Wizard Golden Knight
Sparky
Wizard
Sparky
Goblin Drill
Wizard Sparky
Inferno Dragon
Wizard Sparky Golden Knight
Wizard Sparky Golden Knight
Sparky Golden Knight
Wizard Sparky
Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard
Sparky
Sparky
Sparky Golden Knight
Sparky Golden Knight
Inferno Dragon Sparky
Wizard Sparky

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