My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon Ram Rider
Giant Snowball
Spear Goblins Barbarians Inferno Dragon Ram Rider
Zap
Spear Goblins Inferno Dragon Ram Rider
Barbarian Barrel
Spear Goblins Barbarians Wizard
The Log
Spear Goblins Barbarians Ram Rider
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Battle Healer Wizard Inferno Dragon Ram Rider
Fireball
Barbarians Battle Healer Wizard Inferno Dragon Ram Rider
Poison
Spear Goblins Barbarians Battle Healer Wizard
Lightning
Battle Healer Wizard Inferno Dragon Ram Rider
Rocket
Barbarians Battle Healer Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Healer Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Void Fireball Battle Healer Inferno Dragon Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Void Fireball Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Healer Inferno Dragon Ram Rider
Barbarians
Battle Healer
Fireball
Ram Rider
Battle Healer
Inferno Dragon Spear Goblins Barbarians Ram Rider
Wizard
Ram Rider
Void
Inferno Dragon
Battle Healer Spear Goblins
Ram Rider
Spear Goblins Fireball Battle Healer Wizard

Defense Synergies 1 5

Spear Goblins
Barbarians Battle Healer Inferno Dragon
Barbarians
Spear Goblins
Fireball
Battle Healer Ram Rider
Battle Healer
Inferno Dragon Spear Goblins Fireball
Wizard
Void
Inferno Dragon
Battle Healer Spear Goblins
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Void Ram Rider
Barbarians Inferno Dragon Battle Healer Ram Rider
Barbarians Ram Rider Void Inferno Dragon
Barbarians Inferno Dragon Ram Rider
Barbarians Fireball Battle Healer
Fireball Spear Goblins
Inferno Dragon Ram Rider Spear Goblins Fireball Wizard Void
Barbarians Fireball Battle Healer Void Ram Rider
Barbarians Inferno Dragon
Spear Goblins Barbarians Battle Healer
Barbarians Spear Goblins Fireball Wizard Ram Rider
Inferno Dragon Spear Goblins Fireball Wizard Ram Rider
Barbarians Fireball Battle Healer Wizard Ram Rider
Fireball Wizard Barbarians
Barbarians Inferno Dragon Ram Rider
Barbarians Fireball Inferno Dragon Ram Rider
Barbarians Wizard Fireball
Fireball Spear Goblins Barbarians Battle Healer Wizard Ram Rider
Wizard Spear Goblins Barbarians Fireball Battle Healer Inferno Dragon Ram Rider
Barbarians Inferno Dragon Ram Rider
Wizard Spear Goblins Barbarians Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Battle Healer Void
Fireball Void Battle Healer Wizard Inferno Dragon
Barbarians Spear Goblins Battle Healer Ram Rider
Barbarians Fireball Battle Healer Ram Rider
Barbarians Battle Healer Inferno Dragon Ram Rider
Fireball Wizard Ram Rider
Spear Goblins Barbarians Fireball Battle Healer Void Ram Rider
Barbarians Battle Healer Inferno Dragon
Void Spear Goblins Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball Void
Barbarians Fireball Wizard Ram Rider
Wizard Barbarians Fireball
Barbarians Spear Goblins Fireball Battle Healer Inferno Dragon
Barbarians Fireball Battle Healer Wizard Inferno Dragon
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Ram Rider
Fireball Void
Barbarians Fireball Void
Fireball Wizard
Fireball Wizard Spear Goblins Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Void Wizard Ram Rider
Fireball Void
Void Fireball Wizard Ram Rider
Fireball Void Wizard
Fireball Void
Fireball Void
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Void Fireball Wizard
Fireball Wizard Void
Fireball Void
Fireball Wizard Void
Void
Barbarians Fireball Void
Fireball Wizard
Inferno Dragon
Fireball Void Wizard Ram Rider
Fireball Void Wizard Ram Rider
Fireball Void
Fireball Wizard Void
Fireball Wizard Void
Fireball Void
Void Fireball Wizard
Void Fireball
Fireball Wizard
Spear Goblins Barbarians Fireball Void
Fireball Wizard Ram Rider
Fireball
Fireball Void Wizard
Fireball Wizard
Void Fireball
Fireball
Fireball Void
Void Fireball
Inferno Dragon
Fireball Wizard Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: