My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Hut Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblin Hut
Zap
Skeletons Firecracker Goblin Hut
Barbarian Barrel
Skeletons Firecracker Goblin Hut Wizard
The Log
Skeletons Firecracker Goblin Hut
Earthquake
Skeletons Firecracker Goblin Hut
Arrows
Skeletons Firecracker Goblin Hut
Royal Delivery
Skeletons Firecracker Goblin Hut Wizard P.E.K.K.A
Fireball
Firecracker Goblin Hut Wizard
Poison
Firecracker Goblin Hut Wizard
Lightning
Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Tornado Goblin Hut Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Hut Mirror Tornado P.E.K.K.A
Goblin Hut
Firecracker Mirror
Wizard
Tornado P.E.K.K.A
Rocket
Tornado Mirror
Mirror
Firecracker Goblin Hut Rocket Tornado
Tornado
Wizard Rocket P.E.K.K.A Firecracker Mirror
P.E.K.K.A
Tornado Firecracker Wizard

Defense Synergies 4 12

Skeletons
Firecracker Goblin Hut Wizard Tornado P.E.K.K.A
Firecracker
Skeletons Goblin Hut Mirror Tornado P.E.K.K.A
Goblin Hut
Skeletons Firecracker Wizard Mirror
Wizard
Tornado Skeletons Goblin Hut P.E.K.K.A
Rocket
Tornado
Mirror
Tornado Firecracker Goblin Hut
Tornado
Wizard Rocket Mirror P.E.K.K.A Skeletons Firecracker
P.E.K.K.A
Tornado Skeletons Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Hut Wizard
P.E.K.K.A Skeletons Firecracker Goblin Hut
Goblin Hut Rocket Tornado P.E.K.K.A Skeletons
Goblin Hut P.E.K.K.A Skeletons Firecracker
Firecracker Rocket Tornado P.E.K.K.A
Tornado Skeletons Firecracker
Rocket Tornado Firecracker Goblin Hut Wizard
Rocket P.E.K.K.A
P.E.K.K.A Skeletons Goblin Hut Tornado
Tornado Skeletons Firecracker
Skeletons Firecracker Goblin Hut Wizard Tornado
Firecracker Goblin Hut Wizard Tornado
Goblin Hut P.E.K.K.A Skeletons Wizard Rocket
Wizard Rocket Firecracker Goblin Hut Tornado P.E.K.K.A
P.E.K.K.A Goblin Hut
Rocket Tornado Goblin Hut P.E.K.K.A
Wizard Skeletons Firecracker Goblin Hut Tornado P.E.K.K.A
Firecracker Goblin Hut Wizard Tornado
Wizard Tornado Firecracker Goblin Hut
P.E.K.K.A Goblin Hut Tornado
Wizard Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut P.E.K.K.A
Firecracker Wizard Rocket
P.E.K.K.A Skeletons Goblin Hut Rocket
Rocket P.E.K.K.A Tornado
P.E.K.K.A Skeletons Goblin Hut
Firecracker Wizard Rocket Skeletons Goblin Hut Tornado
Rocket P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Firecracker Goblin Hut Tornado
P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A Goblin Hut
Rocket P.E.K.K.A Tornado
Rocket P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Goblin Hut Skeletons Firecracker Rocket Tornado P.E.K.K.A
Firecracker Goblin Hut Wizard P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado
Rocket Goblin Hut
Firecracker Rocket
Wizard Rocket Firecracker
Firecracker Wizard Rocket Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Rocket Tornado
Firecracker Rocket Wizard Tornado
Firecracker Wizard Rocket Tornado
Rocket Firecracker Goblin Hut
Firecracker Rocket
Firecracker Goblin Hut
Rocket Firecracker Goblin Hut Wizard
Firecracker Goblin Hut Wizard Rocket
Rocket Tornado
Rocket
Rocket Firecracker Wizard
Rocket Firecracker Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Firecracker Tornado Wizard
Firecracker Wizard Tornado
Wizard Tornado
Rocket Firecracker Tornado
Firecracker Wizard Tornado
Rocket Firecracker Goblin Hut Wizard
Wizard Rocket
Rocket Firecracker
P.E.K.K.A
Rocket Firecracker Wizard
Goblin Hut Rocket
Rocket Firecracker Wizard Tornado
Firecracker Wizard Rocket
Firecracker Wizard
Rocket Tornado
Firecracker P.E.K.K.A
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado
P.E.K.K.A
Firecracker Wizard Rocket

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