My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Wall Breakers Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Fisherman Skeleton King
Giant Snowball
Goblins Goblin Gang Royal Recruits Wall Breakers Fisherman Skeleton King
Zap
Goblins Goblin Gang Wall Breakers Fisherman Skeleton King
Barbarian Barrel
Goblins Goblin Gang Royal Recruits Wizard Wall Breakers Skeleton King
The Log
Goblins Goblin Gang Royal Recruits Wall Breakers Fisherman Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Goblins Goblin Gang Royal Recruits Wall Breakers Skeleton King
Royal Delivery
Goblins Goblin Gang Royal Recruits Wizard Wall Breakers Fisherman Skeleton King
Fireball
Goblin Gang Wizard Wall Breakers Fisherman Skeleton King
Poison
Goblin Gang Royal Recruits Wizard Fisherman Skeleton King
Lightning
Wizard Fisherman Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Goblin Gang Fisherman Skeleton King Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers
Goblin Gang
Royal Recruits Skeleton King
Royal Recruits
Goblin Gang Wall Breakers
Wizard
Wall Breakers
Arrows Royal Recruits Skeleton King
Fisherman
Skeleton King
Goblin Gang Wall Breakers

Defense Synergies 0 6

Goblins
Wizard Fisherman
Arrows
Goblin Gang
Royal Recruits Fisherman
Royal Recruits
Goblin Gang
Wizard
Goblins Skeleton King
Wall Breakers
Fisherman
Goblins Goblin Gang Skeleton King
Skeleton King
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Goblins Goblin Gang Royal Recruits Fisherman
Goblin Gang Fisherman Goblins Royal Recruits
Royal Recruits Goblins Goblin Gang Fisherman Skeleton King
Arrows Royal Recruits
Arrows Goblin Gang Goblins
Arrows Goblin Gang Wizard
Arrows Royal Recruits
Goblins Goblin Gang Royal Recruits Fisherman Skeleton King
Goblin Gang Goblins Royal Recruits Fisherman
Goblins Goblin Gang Arrows Royal Recruits Wizard Fisherman Skeleton King
Arrows Goblin Gang Wizard
Royal Recruits Goblin Gang Wizard
Wizard Goblins Arrows Goblin Gang Royal Recruits Skeleton King
Royal Recruits Goblin Gang Skeleton King
Goblin Gang Royal Recruits Fisherman
Wizard Goblins Arrows Goblin Gang Royal Recruits Fisherman
Arrows Goblins Goblin Gang Royal Recruits Wizard Fisherman
Arrows Wizard Royal Recruits Fisherman
Royal Recruits Fisherman
Goblin Gang Royal Recruits Wizard Goblins Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Fisherman
Arrows Goblin Gang Wizard Fisherman
Goblin Gang Royal Recruits Goblins Fisherman
Goblin Gang Royal Recruits Fisherman
Royal Recruits Goblin Gang Fisherman
Arrows Wizard Goblin Gang
Goblin Gang Royal Recruits Goblins
Royal Recruits Fisherman
Royal Recruits Goblins
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang Wizard Skeleton King
Royal Recruits Wizard
Goblin Gang Royal Recruits Goblins Fisherman Skeleton King
Arrows Royal Recruits Wizard Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Goblins Goblin Gang Fisherman
Arrows Royal Recruits Wizard Fisherman
Arrows Wizard
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Fisherman
Arrows Wizard Fisherman
Arrows Wizard
Arrows Wizard
Fisherman
Arrows Royal Recruits
Arrows Wizard
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Fisherman
Arrows Fisherman
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Royal Recruits
Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard Skeleton King
Arrows
Royal Recruits
Goblin Gang Royal Recruits Skeleton King
Royal Recruits
Wizard

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