My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Cannon Hog Rider Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Mega Knight
Valkyrie
Hog Rider Wizard
Hog Rider
Fireball Valkyrie The Log Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Skeleton Army
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Fireball Hog Rider Wizard The Log

Defense Synergies 2 13

Cannon
The Log Fireball Valkyrie Wizard Skeleton Army
Fireball
The Log Cannon Valkyrie Mega Knight
Valkyrie
Cannon Fireball Wizard The Log
Hog Rider
Wizard
Cannon Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army
Cannon Wizard The Log
The Log
Cannon Fireball Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Wizard The Log
Skeleton Army Cannon Valkyrie The Log Mega Knight
Cannon Skeleton Army Mega Knight Valkyrie
Cannon Skeleton Army Valkyrie Mega Knight
Fireball Valkyrie Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Cannon Valkyrie Mega Knight
Cannon Fireball Wizard
Cannon Fireball Valkyrie The Log Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Valkyrie Mega Knight
Valkyrie Skeleton Army Cannon Fireball Wizard The Log Mega Knight
Fireball Wizard
Cannon Skeleton Army Mega Knight Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Skeleton Army Mega Knight Cannon The Log
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball The Log Mega Knight
Wizard Mega Knight Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Valkyrie Mega Knight Wizard Skeleton Army The Log
Valkyrie Wizard The Log Cannon Fireball Mega Knight
Cannon
Valkyrie Wizard Skeleton Army Mega Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball
Fireball Valkyrie Wizard The Log Mega Knight
Skeleton Army Mega Knight Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Fireball The Log
Cannon Valkyrie Skeleton Army Mega Knight
Fireball Wizard
Skeleton Army Fireball Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Fireball Valkyrie Skeleton Army The Log
Cannon Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie The Log
Skeleton Army Mega Knight Cannon Fireball Valkyrie Wizard
Wizard Cannon Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Fireball Valkyrie The Log
Valkyrie Mega Knight Cannon Fireball Wizard The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Valkyrie Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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