My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Bandit Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Goblin Curse Skeleton Army Bandit Skeleton King
Giant Snowball
Archers Goblin Curse Skeleton Army Skeleton King
Zap
Archers Goblin Curse Skeleton Army Bandit Skeleton King
Barbarian Barrel
Archers Elixir Golem Wizard Goblin Curse Skeleton Army Bandit Skeleton King
The Log
Archers Elixir Golem Goblin Curse Skeleton Army Bandit Skeleton King
Earthquake
Archers Elixir Golem Skeleton Army Skeleton King
Arrows
Archers Goblin Curse Skeleton Army Skeleton King
Royal Delivery
Archers Elixir Golem Wizard Skeleton Army Bandit Mother Witch Skeleton King
Fireball
Archers Elixir Golem Wizard Skeleton Army Bandit Mother Witch Skeleton King
Poison
Archers Elixir Golem Wizard Goblin Curse Skeleton Army Mother Witch Skeleton King
Lightning
Wizard Bandit Mother Witch Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Elixir Golem Skeleton Army Bandit Mother Witch Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Elixir Golem Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Bandit
Elixir Golem
Archers Wizard Bandit Mother Witch
Wizard
Elixir Golem Bandit
Goblin Curse
Skeleton Army
Skeleton King
Bandit
Archers Elixir Golem Wizard
Mother Witch
Elixir Golem
Skeleton King
Skeleton Army

Defense Synergies 0 9

Archers
Skeleton Army Bandit Skeleton King
Elixir Golem
Wizard
Skeleton Army Bandit Skeleton King
Goblin Curse
Skeleton Army
Archers Wizard Bandit Skeleton King
Bandit
Archers Wizard Skeleton Army
Mother Witch
Skeleton King
Skeleton King
Archers Wizard Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblin Curse Bandit
Skeleton Army Archers Goblin Curse Bandit
Skeleton Army Goblin Curse Bandit Skeleton King
Skeleton Army
Skeleton Army Archers Bandit Mother Witch
Archers Wizard Goblin Curse
Bandit
Goblin Curse Skeleton Army Skeleton King
Skeleton Army Archers Bandit
Archers Goblin Curse Skeleton Army Mother Witch Wizard Bandit Skeleton King
Archers Wizard Goblin Curse
Skeleton Army Wizard Goblin Curse Bandit
Wizard Skeleton Army Goblin Curse Skeleton King
Skeleton Army Goblin Curse Bandit Skeleton King
Skeleton Army Goblin Curse Bandit
Wizard Skeleton Army
Archers Wizard Skeleton Army Bandit
Wizard Archers Goblin Curse Bandit Mother Witch
Goblin Curse
Wizard Skeleton Army Archers Goblin Curse Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Bandit
Bandit Archers Wizard
Skeleton Army Bandit
Skeleton Army Bandit
Goblin Curse Skeleton Army Bandit
Wizard Mother Witch Archers Goblin Curse
Skeleton Army Archers Bandit
Goblin Curse Skeleton Army
Skeleton Army Bandit
Goblin Curse Skeleton Army
Skeleton Army
Skeleton Army Wizard Goblin Curse Bandit Skeleton King
Wizard Archers Goblin Curse Skeleton Army
Skeleton Army Archers Skeleton King
Archers Wizard Goblin Curse Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Goblin Curse Bandit
Bandit
Wizard Goblin Curse
Wizard Mother Witch Goblin Curse
Archers Wizard
Wizard Goblin Curse
Wizard Bandit
Wizard Bandit
Archers Wizard Goblin Curse
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Archers Wizard Bandit
Wizard Goblin Curse Mother Witch
Wizard
Goblin Curse Mother Witch Wizard
Wizard Bandit
Wizard Bandit
Goblin Curse Bandit
Archers Wizard Goblin Curse Mother Witch
Wizard
Wizard Bandit
Wizard Goblin Curse
Archers Skeleton Army Bandit
Archers Wizard Goblin Curse
Wizard
Wizard Skeleton King
Skeleton King
Bandit
Wizard

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