My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince
Fireball
Wizard
Poison
Wizard
Lightning
Valkyrie Wizard Prince Archer Queen
Rocket
Valkyrie Wizard Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Valkyrie Wizard Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Prince Mega Knight
Valkyrie
Prince Wizard Archer Queen
Wizard
Valkyrie Prince Mega Knight
Mirror
Arrows The Log
Prince
Valkyrie Mega Knight Arrows Wizard The Log
The Log
Mirror Prince Mega Knight
Mega Knight
Prince Arrows Wizard The Log Archer Queen
Archer Queen
Valkyrie Mega Knight

Defense Synergies 4 13

Arrows
Mirror Mega Knight Valkyrie Prince
Valkyrie
Arrows Wizard Mirror Prince The Log Archer Queen
Wizard
Valkyrie Prince The Log Mega Knight
Mirror
Arrows Valkyrie The Log Mega Knight
Prince
The Log Arrows Valkyrie Wizard
The Log
Prince Archer Queen Valkyrie Wizard Mirror Mega Knight
Mega Knight
Arrows Wizard Mirror The Log
Archer Queen
The Log Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Valkyrie Prince The Log Mega Knight
Prince Mega Knight Valkyrie
Prince Valkyrie Mega Knight
Arrows Valkyrie Prince The Log Mega Knight
Arrows The Log Valkyrie Mega Knight
Arrows Wizard
Arrows Valkyrie The Log Mega Knight
Prince Archer Queen
Valkyrie Prince Mega Knight
Valkyrie Arrows Wizard The Log Mega Knight
Arrows Wizard
Prince Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Arrows Prince The Log
Prince Mega Knight
Prince The Log Mega Knight
Wizard Mega Knight Arrows Valkyrie Prince
Arrows Mega Knight Valkyrie Wizard Prince The Log
Arrows Valkyrie Wizard The Log Mega Knight
Prince
Valkyrie Wizard Mega Knight Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Arrows Valkyrie Wizard Prince The Log Mega Knight
Mega Knight Valkyrie Prince The Log
Valkyrie Prince Mega Knight The Log
Valkyrie Prince Mega Knight
Arrows Wizard
Prince Valkyrie
Mega Knight Valkyrie Prince
Mega Knight Valkyrie Prince The Log
Mega Knight Valkyrie Prince
Mega Knight Arrows Valkyrie Prince The Log Archer Queen
Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Valkyrie Prince The Log Archer Queen
Arrows Valkyrie Mega Knight Wizard The Log Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Prince
Arrows Valkyrie Wizard Prince The Log
Arrows Wizard Archer Queen
The Log
Arrows
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard Prince The Log Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
Prince The Log Mega Knight
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard Prince The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard The Log
Prince
Arrows Wizard Archer Queen
Arrows The Log
Valkyrie Wizard Prince Mega Knight
Arrows The Log Wizard
Arrows Archer Queen
Prince Mega Knight Archer Queen
The Log Archer Queen
Archer Queen
Prince The Log Mega Knight Archer Queen
Prince
Wizard Mega Knight

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