My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Hog Rider Skeleton Army
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Archers Minions Hog Rider Wizard Skeleton Army
Poison
Archers Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Skeleton Army Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Minions Valkyrie
Archers
Valkyrie Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers
Minions
Hog Rider Zap Valkyrie
Valkyrie
Archers Hog Rider Zap Minions Wizard
Hog Rider
Zap Arrows Minions Valkyrie Archers Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 2 10

Zap
Archers Arrows Minions Valkyrie Skeleton Army
Archers
Valkyrie Zap Minions Skeleton Army
Arrows
Zap Valkyrie
Minions
Valkyrie Zap Archers
Valkyrie
Archers Minions Zap Arrows Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie
Skeleton Army Archers Minions Valkyrie
Skeleton Army Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Zap Archers Minions Valkyrie
Minions Zap Archers Arrows Wizard
Zap Arrows Valkyrie
Minions Skeleton Army
Skeleton Army Archers Valkyrie
Archers Minions Valkyrie Skeleton Army Zap Arrows Wizard
Arrows Minions Zap Archers Wizard
Skeleton Army Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Arrows Minions
Skeleton Army
Skeleton Army Zap
Wizard Arrows Minions Valkyrie Skeleton Army
Arrows Valkyrie Zap Archers Minions Wizard Skeleton Army
Zap Arrows Valkyrie Wizard Archers Minions
Valkyrie Wizard Skeleton Army Archers Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Zap Archers Arrows Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army
Arrows Wizard Zap Archers Minions
Skeleton Army Archers Minions Valkyrie
Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Archers Valkyrie Skeleton Army
Skeleton Army Zap Archers Minions Valkyrie
Arrows Minions Valkyrie Zap Archers Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Minions
Archers Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions
Zap Arrows Valkyrie Wizard
Zap Archers Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Archers Arrows Wizard
Zap Arrows Valkyrie Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Archers Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers Minions Skeleton Army
Zap Archers Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
Zap Minions
Zap
Zap
Wizard

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