My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Skeleton Dragons Royal Hogs Baby Dragon Witch
Zap
Royal Hogs Witch Goblin Giant
Barbarian Barrel
Wizard Royal Hogs Barbarian Hut Witch Giant Skeleton
The Log
Royal Hogs Barbarian Hut Witch Giant Skeleton
Earthquake
Royal Hogs Barbarian Hut Witch
Arrows
Skeleton Dragons Royal Hogs Witch
Royal Delivery
Skeleton Dragons Wizard Royal Hogs Baby Dragon Witch Giant Skeleton
Fireball
Skeleton Dragons Wizard Royal Hogs Barbarian Hut Baby Dragon Witch
Poison
Skeleton Dragons Wizard Royal Hogs Barbarian Hut Witch
Lightning
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Rocket
Wizard Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Baby Dragon Wizard Royal Hogs Witch Barbarian Hut Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Skeleton Dragons Baby Dragon Wizard Royal Hogs

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Hogs Barbarian Hut Baby Dragon Giant Skeleton Goblin Giant
Wizard
Royal Hogs Giant Skeleton Goblin Giant
Royal Hogs
Skeleton Dragons Wizard Barbarian Hut
Barbarian Hut
Skeleton Dragons Royal Hogs Baby Dragon Giant Skeleton
Baby Dragon
Skeleton Dragons Barbarian Hut Witch Giant Skeleton Goblin Giant
Witch
Baby Dragon Giant Skeleton Goblin Giant
Giant Skeleton
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Goblin Giant
Skeleton Dragons Wizard Baby Dragon Witch

Defense Synergies 0 7

Skeleton Dragons
Barbarian Hut Baby Dragon
Wizard
Giant Skeleton
Royal Hogs
Barbarian Hut
Skeleton Dragons Baby Dragon
Baby Dragon
Skeleton Dragons Barbarian Hut Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Skeleton Dragons Wizard Baby Dragon Goblin Giant
Barbarian Hut Skeleton Dragons Witch
Barbarian Hut Witch Skeleton Dragons Giant Skeleton
Barbarian Hut Witch Skeleton Dragons
Giant Skeleton
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Barbarian Hut Skeleton Dragons Baby Dragon Giant Skeleton Goblin Giant
Barbarian Hut Witch
Giant Skeleton
Skeleton Dragons Witch Wizard Baby Dragon Giant Skeleton Goblin Giant
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Barbarian Hut Skeleton Dragons Wizard Witch Giant Skeleton
Wizard Barbarian Hut Skeleton Dragons Baby Dragon Witch
Barbarian Hut
Barbarian Hut
Wizard Barbarian Hut Skeleton Dragons Witch
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Wizard Baby Dragon Witch Skeleton Dragons Barbarian Hut Giant Skeleton
Barbarian Hut
Skeleton Dragons Wizard Baby Dragon Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch Giant Skeleton
Skeleton Dragons Wizard Baby Dragon
Giant Skeleton Barbarian Hut Witch Goblin Giant
Giant Skeleton Barbarian Hut Goblin Giant
Barbarian Hut Giant Skeleton Witch Goblin Giant
Skeleton Dragons Wizard Baby Dragon Witch Goblin Giant
Barbarian Hut Witch Giant Skeleton Goblin Giant
Giant Skeleton Barbarian Hut Goblin Giant
Giant Skeleton Skeleton Dragons Barbarian Hut Baby Dragon Witch
Witch Skeleton Dragons Barbarian Hut Goblin Giant
Witch Giant Skeleton
Giant Skeleton Goblin Giant
Giant Skeleton Wizard Barbarian Hut Witch Goblin Giant
Wizard Skeleton Dragons Barbarian Hut Baby Dragon Witch
Witch Skeleton Dragons Barbarian Hut Baby Dragon Giant Skeleton Goblin Giant
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch Giant Skeleton
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Barbarian Hut Baby Dragon Giant Skeleton
Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarian Hut Baby Dragon Giant Skeleton Goblin Giant
Skeleton Dragons Barbarian Hut Giant Skeleton
Wizard Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch Goblin Giant
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Barbarian Hut Baby Dragon
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Barbarian Hut Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarian Hut Baby Dragon
Skeleton Dragons Wizard Barbarian Hut Baby Dragon Witch
Skeleton Dragons Wizard Barbarian Hut Baby Dragon
Skeleton Dragons
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Baby Dragon Giant Skeleton
Skeleton Dragons Wizard
Skeleton Dragons Barbarian Hut Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Giant Skeleton
Wizard
Barbarian Hut Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Giant Skeleton
Skeleton Dragons
Skeleton Dragons Baby Dragon Witch Giant Skeleton
Skeleton Dragons Witch
Baby Dragon Witch Giant Skeleton Goblin Giant
Skeleton Dragons Wizard

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