My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Wizard Goblin Barrel Witch
Fireball
Wizard Goblin Barrel Witch
Poison
Bats Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Goblin Barrel Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Goblin Barrel
Zap
Bats Knight Witch The Log Mega Knight
Knight
Bats Goblin Barrel Zap Wizard Witch The Log
Wizard
Knight Mega Knight
Goblin Barrel
Knight Bats Mega Knight
Witch
Zap Knight Mega Knight
The Log
Zap Knight Mega Knight
Mega Knight
Bats Zap Wizard Goblin Barrel Witch The Log

Defense Synergies 2 14

Bats
Knight Zap The Log Mega Knight
Zap
Mega Knight Bats Knight Witch The Log
Knight
Bats Zap Wizard Witch The Log
Wizard
Knight The Log Mega Knight
Goblin Barrel
Witch
Zap Knight The Log Mega Knight
The Log
Bats Zap Knight Wizard Witch Mega Knight
Mega Knight
Zap Bats Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Bats Zap Knight Witch The Log Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Mega Knight
The Log Mega Knight
The Log Bats Zap Mega Knight
Bats Zap Wizard Witch
Zap The Log Mega Knight
Witch
Knight Mega Knight
Bats Witch Zap Knight Wizard The Log Mega Knight
Bats Zap Wizard Witch
Mega Knight Bats Zap Knight Wizard Witch The Log
Wizard Mega Knight Bats Zap Witch The Log
Knight Mega Knight
Zap The Log Mega Knight
Wizard Mega Knight Bats Knight Witch
Mega Knight Bats Zap Knight Wizard Witch The Log
Zap Wizard Witch The Log Bats Knight Mega Knight
Wizard Mega Knight Bats Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Wizard The Log Mega Knight
Mega Knight Bats Zap Knight Witch The Log
Mega Knight Bats Zap Knight The Log
Knight Witch Mega Knight
Wizard Bats Zap Witch
Bats Knight Witch
Mega Knight Knight
Zap Mega Knight Bats Knight Witch The Log
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap The Log
Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Witch Bats Zap Knight The Log
Bats Mega Knight Zap Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Bats
Zap Wizard The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log Mega Knight
Zap The Log
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Bats Witch
Zap Wizard Witch
The Log
Knight Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: