My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Witch Inferno Dragon Little Prince
Zap
Goblin Gang Skeleton Army Witch Prince Inferno Dragon Little Prince
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Witch Little Prince
The Log
Goblin Gang Skeleton Army Witch Prince Little Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch Little Prince
Royal Delivery
Goblin Gang Wizard Skeleton Army Witch Prince Inferno Dragon Little Prince
Fireball
Goblin Gang Wizard Skeleton Army Witch Inferno Dragon Little Prince
Poison
Goblin Gang Wizard Skeleton Army Witch Little Prince
Lightning
Wizard Witch Prince Inferno Dragon Little Prince
Rocket
Wizard Witch Prince Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Little Prince Inferno Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Goblin Gang
Prince
Wizard
Prince
Skeleton Army
Witch
Prince
Prince
Arrows Goblin Gang Wizard Witch Little Prince
Inferno Dragon
Little Prince
Prince

Defense Synergies 0 10

Arrows
Prince Little Prince
Goblin Gang
Skeleton Army Prince Inferno Dragon
Wizard
Skeleton Army Prince
Skeleton Army
Goblin Gang Wizard Prince Inferno Dragon
Witch
Prince
Prince
Arrows Goblin Gang Wizard Skeleton Army Witch
Inferno Dragon
Goblin Gang Skeleton Army
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Inferno Dragon Goblin Gang Witch Prince
Goblin Gang Skeleton Army Witch Prince Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon Goblin Gang
Arrows Skeleton Army Prince
Arrows Goblin Gang Skeleton Army
Inferno Dragon Arrows Goblin Gang Wizard Witch Little Prince
Arrows
Witch Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince Little Prince
Goblin Gang Skeleton Army Witch Arrows Wizard
Arrows Inferno Dragon Goblin Gang Wizard Witch
Skeleton Army Prince Goblin Gang Wizard Witch
Wizard Skeleton Army Arrows Goblin Gang Witch Prince
Skeleton Army Inferno Dragon Goblin Gang Prince
Skeleton Army Goblin Gang Prince Inferno Dragon
Wizard Arrows Goblin Gang Skeleton Army Witch Prince
Arrows Goblin Gang Wizard Skeleton Army Witch Prince Little Prince
Arrows Wizard Witch Inferno Dragon Little Prince
Prince Inferno Dragon
Goblin Gang Wizard Skeleton Army Arrows Witch Prince Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Prince
Arrows Goblin Gang Wizard Prince Inferno Dragon
Goblin Gang Skeleton Army Witch Prince
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Witch Prince Inferno Dragon
Arrows Wizard Goblin Gang Witch
Goblin Gang Skeleton Army Prince Witch
Skeleton Army Prince Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon
Witch Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Witch Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Goblin Gang Wizard Witch
Wizard Skeleton Army Witch
Goblin Gang Skeleton Army Witch Prince Inferno Dragon Little Prince
Arrows Wizard Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard Witch Little Prince
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch Little Prince
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch Little Prince
Wizard Witch
Arrows Wizard
Arrows
Prince
Arrows Wizard
Goblin Gang Skeleton Army Witch Prince
Arrows Wizard Witch
Arrows
Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang Witch
Witch
Witch Prince Little Prince
Prince Inferno Dragon
Wizard

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