My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Witch X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Dart Goblin Witch Ram Rider
Zap
Skeletons Firecracker Dart Goblin Witch X-Bow Ram Rider
Barbarian Barrel
Skeletons Firecracker Dart Goblin Wizard Witch X-Bow
The Log
Skeletons Firecracker Dart Goblin Witch X-Bow Ram Rider
Earthquake
Skeletons Firecracker Witch X-Bow
Arrows
Skeletons Firecracker Dart Goblin Witch
Royal Delivery
Skeletons Firecracker Dart Goblin Wizard Witch Ram Rider
Fireball
Firecracker Dart Goblin Wizard Witch X-Bow Ram Rider
Poison
Firecracker Dart Goblin Wizard Witch X-Bow
Lightning
Wizard Witch X-Bow Ram Rider
Rocket
Wizard Witch X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Dart Goblin Wizard Witch Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker X-Bow Ram Rider Dart Goblin Witch
Firecracker
Zap Dart Goblin X-Bow Ram Rider
Dart Goblin
Zap Firecracker X-Bow Ram Rider
Wizard
Ram Rider
Witch
Zap Ram Rider
X-Bow
Zap Firecracker Dart Goblin
Ram Rider
Zap Firecracker Dart Goblin Wizard Witch

Defense Synergies 2 14

Skeletons
Dart Goblin X-Bow Zap Firecracker Wizard Witch Ram Rider
Zap
Skeletons Firecracker Dart Goblin Witch X-Bow Ram Rider
Firecracker
Skeletons Zap Dart Goblin X-Bow
Dart Goblin
Skeletons Zap Firecracker X-Bow Ram Rider
Wizard
Skeletons
Witch
Skeletons Zap
X-Bow
Skeletons Zap Firecracker Dart Goblin
Ram Rider
Skeletons Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Wizard X-Bow Ram Rider
Skeletons Zap Firecracker Dart Goblin Witch X-Bow Ram Rider
Witch Ram Rider Skeletons Dart Goblin
Witch Skeletons Firecracker Dart Goblin Ram Rider
Firecracker X-Bow
Skeletons Zap Firecracker Dart Goblin X-Bow
Dart Goblin Ram Rider Zap Firecracker Wizard Witch X-Bow
Zap Dart Goblin X-Bow Ram Rider
Witch Skeletons X-Bow
Skeletons Firecracker Dart Goblin
Dart Goblin Witch Skeletons Zap Firecracker Wizard X-Bow Ram Rider
Zap Firecracker Dart Goblin Wizard Witch Ram Rider
Skeletons Zap Wizard Witch X-Bow Ram Rider
Wizard Zap Firecracker Dart Goblin Witch X-Bow
X-Bow Ram Rider
Zap X-Bow Ram Rider
Wizard Skeletons Firecracker Witch X-Bow
Zap Firecracker Dart Goblin Wizard Witch X-Bow Ram Rider
Zap Wizard Witch Firecracker Dart Goblin Ram Rider
Dart Goblin Ram Rider
Wizard Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Witch X-Bow
Zap Firecracker Wizard X-Bow
Skeletons Zap Witch Ram Rider
Zap X-Bow Ram Rider
Skeletons Witch Ram Rider
Firecracker Wizard Skeletons Zap Dart Goblin Witch Ram Rider
Skeletons Dart Goblin Witch Ram Rider
Zap Skeletons Firecracker Witch X-Bow
Witch Skeletons Dart Goblin
Dart Goblin Witch
Zap
Skeletons Wizard Witch Ram Rider
Wizard Firecracker Dart Goblin Witch
Witch Skeletons Zap Firecracker Dart Goblin X-Bow
Zap Firecracker Dart Goblin Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin X-Bow
Firecracker Zap Dart Goblin X-Bow Ram Rider
Dart Goblin X-Bow
Firecracker Dart Goblin
Wizard Zap Firecracker
Firecracker Wizard Zap Dart Goblin Witch Ram Rider
Firecracker Dart Goblin Wizard Witch
X-Bow Zap Firecracker Dart Goblin Wizard Ram Rider
Zap Firecracker Dart Goblin Wizard X-Bow Ram Rider
X-Bow
Firecracker Zap Dart Goblin Wizard X-Bow Ram Rider
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin X-Bow
Zap Firecracker Dart Goblin X-Bow
X-Bow Zap Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard X-Bow
Zap Firecracker Dart Goblin Wizard X-Bow
Zap Firecracker Dart Goblin Wizard Witch X-Bow
X-Bow
Wizard
X-Bow
Zap X-Bow
Zap Firecracker Wizard Witch
Witch
Firecracker X-Bow Zap Dart Goblin Wizard Witch Ram Rider
Zap Wizard Witch X-Bow Ram Rider
Zap Firecracker Dart Goblin X-Bow
Zap Firecracker Dart Goblin Wizard Witch X-Bow
Zap Firecracker Dart Goblin Wizard Witch
Zap Dart Goblin Wizard X-Bow
Zap Firecracker
Firecracker Wizard
Zap Dart Goblin Witch X-Bow
Zap Firecracker Dart Goblin Wizard Witch Ram Rider
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch X-Bow
Firecracker Dart Goblin Wizard

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