My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Minions Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Minions Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Mega Knight
Skeleton Army
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 6 14

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minions Inferno Tower Skeleton Army
Minions
Zap Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Wizard Skeleton Army
Inferno Tower
Skeleton Army Electro Wizard Zap Minions Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Minions Wizard Skeleton Army Mega Knight
Mega Knight
Zap Minions Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Minions Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Minions Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard Zap Wizard
Zap Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Zap Wizard Mega Knight
Minions Inferno Tower Zap Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Zap Minions Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Mega Knight Zap Minions Wizard Skeleton Army Electro Wizard
Zap Wizard Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Wizard Skeleton Army Mega Knight Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Zap Minions Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Zap Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Minions Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Zap Minions Mini P.E.K.K.A
Minions Mega Knight Zap Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Minions Skeleton Army
Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
Wizard Mega Knight

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