My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Ice Wizard Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Prince Fisherman Ram Rider
Barbarian Barrel
Wizard Ice Wizard
The Log
Prince Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Prince P.E.K.K.A Ice Wizard Fisherman Ram Rider
Fireball
Wizard Ice Wizard Fisherman Ram Rider
Poison
Wizard Ice Wizard Fisherman
Lightning
Wizard Prince Ice Wizard Fisherman Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Fisherman Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Ice Wizard Fisherman

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Ram Rider Ice Wizard Fisherman
Arrows
Zap P.E.K.K.A Prince Ram Rider
Wizard
Prince P.E.K.K.A Ram Rider
Prince
Zap Arrows Wizard Ice Wizard Ram Rider
P.E.K.K.A
Zap Arrows Wizard Ice Wizard Fisherman Ram Rider
Ice Wizard
Zap Prince P.E.K.K.A Fisherman Ram Rider
Fisherman
Zap P.E.K.K.A Ice Wizard Ram Rider
Ram Rider
Zap Arrows Wizard Prince P.E.K.K.A Ice Wizard Fisherman

Defense Synergies 0 18

Zap
Arrows Prince P.E.K.K.A Ice Wizard Fisherman Ram Rider
Arrows
Zap Prince P.E.K.K.A Ice Wizard
Wizard
Prince P.E.K.K.A Ice Wizard
Prince
Zap Arrows Wizard Ice Wizard Fisherman
P.E.K.K.A
Zap Arrows Wizard Ice Wizard Fisherman
Ice Wizard
Zap Arrows Wizard Prince P.E.K.K.A Fisherman
Fisherman
Zap Prince P.E.K.K.A Ice Wizard Ram Rider
Ram Rider
Zap Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Zap Prince Ice Wizard Fisherman Ram Rider
Prince P.E.K.K.A Fisherman Ram Rider Ice Wizard
Prince P.E.K.K.A Ice Wizard Fisherman Ram Rider
Arrows Prince P.E.K.K.A
Arrows Zap Ice Wizard
Ram Rider Zap Arrows Wizard Ice Wizard
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Prince Ice Wizard Fisherman
Prince Ice Wizard Fisherman
Ice Wizard Zap Arrows Wizard Fisherman Ram Rider
Arrows Zap Wizard Ice Wizard Ram Rider
Prince P.E.K.K.A Zap Wizard Ice Wizard Ram Rider
Wizard Zap Arrows Prince P.E.K.K.A
P.E.K.K.A Prince Ram Rider
Zap Prince P.E.K.K.A Fisherman Ram Rider
Wizard Arrows Prince P.E.K.K.A Fisherman
Arrows Zap Wizard Prince Ice Wizard Fisherman Ram Rider
Zap Arrows Wizard Ice Wizard Fisherman Ram Rider
P.E.K.K.A Prince Fisherman Ram Rider
Wizard Arrows Prince P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Fisherman
Zap Arrows Wizard Prince Fisherman
P.E.K.K.A Zap Prince Fisherman Ram Rider
Prince P.E.K.K.A Zap Fisherman Ram Rider
P.E.K.K.A Prince Fisherman Ram Rider
Arrows Wizard Zap Ice Wizard Ram Rider
Prince P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A Prince Fisherman
Zap P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Wizard Ram Rider
Wizard
Zap Prince P.E.K.K.A Fisherman
Arrows Zap Wizard P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard Fisherman Ram Rider
Arrows
Arrows Prince
Wizard Zap Arrows
Arrows Wizard Zap Ice Wizard Ram Rider
Arrows Wizard
Arrows Zap Wizard Ice Wizard Ram Rider
Arrows Zap Wizard Fisherman Ram Rider
Prince Fisherman
Zap Arrows Wizard Prince Fisherman Ram Rider
Zap Arrows Wizard
Fisherman
Arrows Fisherman
Zap Arrows Prince Fisherman
Zap Arrows Wizard
Arrows Wizard
Arrows
Fisherman
Zap Arrows Wizard Prince Fisherman
Zap Arrows Wizard
Prince
Arrows Wizard
Prince Fisherman
Zap Arrows
Zap Arrows Wizard Ice Wizard
Fisherman
Arrows Zap Wizard Ice Wizard Fisherman Ram Rider
Zap Arrows Wizard Prince Fisherman Ram Rider
Zap Arrows Fisherman
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Prince
Zap Arrows Wizard Ice Wizard Ram Rider
Arrows
Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince P.E.K.K.A
Zap
Zap
Zap Prince
Prince P.E.K.K.A
Wizard

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