My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang Electro Dragon
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Electro Dragon P.E.K.K.A
Fireball
Cannon Goblin Gang Wizard Electro Dragon
Poison
Bats Cannon Goblin Gang Wizard Electro Dragon
Lightning
Cannon Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Wizard Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Electro Dragon Mega Knight
Cannon
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
Electro Dragon
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Goblin Gang Wizard Electro Dragon
Mega Knight
Bats Zap Wizard Electro Dragon

Defense Synergies 2 13

Bats
Zap Cannon P.E.K.K.A Mega Knight
Zap
Cannon Mega Knight Bats Goblin Gang Electro Dragon P.E.K.K.A
Cannon
Zap Bats Goblin Gang Wizard Electro Dragon
Goblin Gang
Zap Cannon P.E.K.K.A
Wizard
Cannon P.E.K.K.A Mega Knight
Electro Dragon
Zap Cannon
P.E.K.K.A
Bats Zap Goblin Gang Wizard
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Electro Dragon
P.E.K.K.A Bats Zap Cannon Goblin Gang Electro Dragon Mega Knight
Cannon Goblin Gang P.E.K.K.A Mega Knight Bats Electro Dragon
Cannon P.E.K.K.A Bats Goblin Gang Electro Dragon Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Bats Zap Cannon Electro Dragon Mega Knight
Bats Zap Cannon Goblin Gang Wizard Electro Dragon
Zap Cannon Electro Dragon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Mega Knight
Bats Goblin Gang Zap Cannon Wizard Electro Dragon Mega Knight
Bats Zap Goblin Gang Wizard Electro Dragon
Cannon P.E.K.K.A Mega Knight Bats Zap Goblin Gang Wizard Electro Dragon
Wizard Mega Knight Bats Zap Cannon Goblin Gang Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Cannon Goblin Gang Electro Dragon P.E.K.K.A
Cannon Mega Knight Bats Zap Goblin Gang Wizard Electro Dragon
Zap Wizard Bats Cannon Electro Dragon Mega Knight
P.E.K.K.A Cannon
Goblin Gang Wizard Mega Knight Bats Cannon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Goblin Gang Wizard Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Zap Electro Dragon
Goblin Gang P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Cannon Goblin Gang Mega Knight
Wizard Bats Zap Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Zap Electro Dragon P.E.K.K.A Mega Knight Bats
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Cannon Goblin Gang Wizard
Wizard Cannon Electro Dragon Mega Knight
Goblin Gang Electro Dragon Bats Zap P.E.K.K.A
Bats Mega Knight Zap Cannon Wizard Electro Dragon P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Wizard Zap Mega Knight
Wizard Bats Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Bats Goblin Gang Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Bats
Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap
Bats Zap Wizard Electro Dragon
Zap Electro Dragon Bats Wizard
Zap Wizard Electro Dragon Mega Knight
Zap Electro Dragon
P.E.K.K.A Mega Knight
Wizard
Zap Bats Goblin Gang Electro Dragon
Zap Wizard Electro Dragon
Goblin Gang Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Bats Goblin Gang
Bats Zap Electro Dragon
Electro Dragon Zap Mega Knight
P.E.K.K.A
Wizard Electro Dragon Mega Knight

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