My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer X-Bow Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer X-Bow Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Phoenix
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Goblin Barrel X-Bow
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel X-Bow
The Log
Goblin Gang Musketeer Goblin Barrel X-Bow
Earthquake
Goblin Gang Goblin Barrel X-Bow
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Battle Healer Goblin Barrel
Fireball
Goblin Gang Musketeer Battle Healer Goblin Barrel X-Bow
Poison
Goblin Gang Musketeer Battle Healer X-Bow Phoenix
Lightning
Musketeer Battle Healer X-Bow Phoenix
Rocket
Musketeer Battle Healer X-Bow Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Void Musketeer Battle Healer Phoenix Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Void Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Healer X-Bow
Musketeer
Battle Healer X-Bow
Battle Healer
Goblin Gang Musketeer Goblin Barrel X-Bow
Rocket
X-Bow
Goblin Barrel
Goblin Gang Battle Healer
Void
X-Bow
Goblin Gang Musketeer Battle Healer Rocket
Phoenix

Defense Synergies 2 4

Goblin Gang
Musketeer Battle Healer X-Bow
Musketeer
Goblin Gang Battle Healer
Battle Healer
Musketeer Goblin Gang X-Bow Phoenix
Rocket
Goblin Barrel
Void
X-Bow
Goblin Gang Battle Healer
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Void X-Bow
Goblin Gang Musketeer Battle Healer X-Bow Phoenix
Goblin Gang Rocket Musketeer Void
Goblin Gang Musketeer Phoenix
Battle Healer Rocket X-Bow
Goblin Gang Musketeer X-Bow
Musketeer Rocket Goblin Gang Void X-Bow Phoenix
Rocket Musketeer Battle Healer Void X-Bow Phoenix
Goblin Gang Musketeer X-Bow Phoenix
Goblin Gang Musketeer Battle Healer Phoenix
Goblin Gang Musketeer X-Bow
Musketeer Goblin Gang Phoenix
Goblin Gang Musketeer Battle Healer Rocket X-Bow
Rocket Goblin Gang X-Bow
Goblin Gang X-Bow Phoenix
Rocket Goblin Gang X-Bow
Goblin Gang Musketeer X-Bow
Goblin Gang Musketeer Battle Healer X-Bow
Musketeer Battle Healer
Musketeer Phoenix
Goblin Gang Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Void X-Bow
Void Goblin Gang Musketeer Battle Healer Rocket X-Bow Phoenix
Goblin Gang Musketeer Battle Healer Rocket
Goblin Gang Rocket Musketeer Battle Healer X-Bow Phoenix
Goblin Gang Musketeer Battle Healer Phoenix
Rocket Goblin Gang Musketeer
Goblin Gang Rocket Musketeer Battle Healer Void Phoenix
Battle Healer Phoenix
Rocket Void X-Bow Phoenix
Goblin Gang Musketeer Phoenix
Musketeer Phoenix
Rocket Void Phoenix
Rocket Goblin Gang
Musketeer
Goblin Gang Phoenix Musketeer Battle Healer Rocket X-Bow
Musketeer Battle Healer Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Rocket X-Bow
Void Musketeer X-Bow
Rocket Void X-Bow
Musketeer Rocket Void
Rocket
Musketeer Rocket
Musketeer
X-Bow
Void X-Bow
Rocket Goblin Gang Musketeer Void X-Bow
Rocket Void Musketeer X-Bow
Void Musketeer Rocket
Rocket Musketeer Void
Musketeer Rocket Void X-Bow
Musketeer X-Bow
Rocket X-Bow Musketeer
Musketeer Rocket X-Bow
Rocket
Rocket
Rocket Void Musketeer X-Bow
Rocket Void X-Bow
Rocket Musketeer Void X-Bow
Rocket Void
Rocket Void Musketeer X-Bow
Rocket Musketeer Void X-Bow
Void X-Bow Musketeer
Void Musketeer X-Bow
Rocket Void Musketeer X-Bow
Musketeer Void X-Bow
Rocket Musketeer Void
Void
Void Musketeer Rocket X-Bow
Rocket Void
Rocket
Goblin Gang Musketeer Rocket Void X-Bow
Rocket Musketeer
Void Goblin Gang Musketeer Rocket
Musketeer
Rocket Void
Musketeer
Goblin Gang Musketeer Rocket
Musketeer Rocket Void
Void Musketeer Rocket X-Bow
Rocket Void
Void

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