My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Valkyrie X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Valkyrie X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Knight Valkyrie X-Bow Magic Archer
The Log
Fire Spirit Ice Spirit X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Knight Valkyrie Magic Archer
Fireball
X-Bow Magic Archer
Poison
Bats X-Bow Magic Archer
Lightning
Knight Valkyrie X-Bow Magic Archer
Rocket
Valkyrie X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Valkyrie The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats The Log Knight Valkyrie Magic Archer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats The Log

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight X-Bow
Ice Spirit
Knight Valkyrie Bats X-Bow
Bats
Knight Valkyrie Ice Spirit X-Bow
Knight
Ice Spirit Bats X-Bow Fire Spirit The Log Magic Archer
Valkyrie
Fire Spirit Ice Spirit Bats X-Bow Magic Archer
X-Bow
Knight The Log Fire Spirit Ice Spirit Bats Valkyrie
The Log
X-Bow Knight Magic Archer
Magic Archer
Knight Valkyrie The Log

Defense Synergies 6 16

Fire Spirit
Knight Ice Spirit Valkyrie The Log
Ice Spirit
X-Bow Fire Spirit Bats Knight Valkyrie The Log Magic Archer
Bats
Knight Ice Spirit Valkyrie X-Bow The Log
Knight
Fire Spirit Bats X-Bow Magic Archer Ice Spirit The Log
Valkyrie
Fire Spirit Ice Spirit Bats X-Bow The Log Magic Archer
X-Bow
Ice Spirit Knight The Log Bats Valkyrie
The Log
X-Bow Fire Spirit Ice Spirit Bats Knight Valkyrie Magic Archer
Magic Archer
Knight Ice Spirit Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie X-Bow The Log Magic Archer
Ice Spirit Bats Knight Valkyrie X-Bow The Log
Fire Spirit Bats Knight Valkyrie
Bats Knight Valkyrie
Valkyrie X-Bow The Log
The Log Fire Spirit Bats Valkyrie X-Bow Magic Archer
Bats Fire Spirit Ice Spirit X-Bow Magic Archer
Valkyrie X-Bow The Log Magic Archer
X-Bow
Knight Fire Spirit Ice Spirit Valkyrie
Bats Valkyrie Knight X-Bow The Log Magic Archer
Bats Magic Archer
Fire Spirit Ice Spirit Bats Knight Valkyrie X-Bow The Log
Fire Spirit Valkyrie Ice Spirit Bats X-Bow The Log Magic Archer
Knight X-Bow
Ice Spirit X-Bow The Log
Bats Knight Valkyrie X-Bow
Fire Spirit Ice Spirit Valkyrie Bats Knight X-Bow The Log Magic Archer
Valkyrie The Log Fire Spirit Ice Spirit Bats Knight Magic Archer
Valkyrie Fire Spirit Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie X-Bow
Knight Valkyrie X-Bow The Log Magic Archer
Ice Spirit Bats Knight Valkyrie The Log
Valkyrie Bats Knight X-Bow The Log
Knight Valkyrie
Fire Spirit Ice Spirit Bats Magic Archer
Bats Knight Valkyrie
Knight Valkyrie
Ice Spirit Bats Knight Valkyrie X-Bow The Log Magic Archer
Bats Knight Valkyrie
Valkyrie The Log
Knight Valkyrie
Valkyrie Magic Archer
Ice Spirit Bats Knight Valkyrie X-Bow The Log Magic Archer
Bats Valkyrie The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie X-Bow The Log
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
Knight Valkyrie The Log
Fire Spirit Valkyrie The Log Magic Archer
Fire Spirit Ice Spirit Bats Magic Archer
Fire Spirit The Log Magic Archer
X-Bow The Log Fire Spirit Ice Spirit Magic Archer
The Log X-Bow
Fire Spirit Bats X-Bow
Knight Valkyrie X-Bow The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Knight The Log Magic Archer
X-Bow Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
Magic Archer X-Bow The Log
Bats
Fire Spirit X-Bow The Log Magic Archer
Fire Spirit Valkyrie X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log
X-Bow The Log
The Log Fire Spirit Ice Spirit Valkyrie Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
Fire Spirit Bats X-Bow Magic Archer
Ice Spirit Bats
X-Bow The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Fire Spirit Ice Spirit Bats X-Bow Magic Archer
Fire Spirit Magic Archer
The Log
Knight Valkyrie Magic Archer
The Log Magic Archer
Ice Spirit Bats The Log Magic Archer
Bats Magic Archer
X-Bow The Log Magic Archer

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