My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Barbarians Elite Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Hog Rider Barbarians Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Hog Rider

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider P.E.K.K.A
Arrows
Zap Elite Barbarians Fireball Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Elite Barbarians
Zap Arrows Fireball Hog Rider Wizard
Fireball
Zap Arrows Hog Rider Elite Barbarians
Hog Rider
Zap Arrows Fireball Barbarians Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard

Defense Synergies 1 9

Zap
Fireball Arrows Barbarians Elite Barbarians P.E.K.K.A
Arrows
Zap Barbarians Fireball P.E.K.K.A
Barbarians
Zap Arrows
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Elite Barbarians P.E.K.K.A Zap
Barbarians P.E.K.K.A Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A
Arrows Barbarians Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap
Zap Arrows Fireball Wizard
Zap Arrows Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Elite Barbarians
Elite Barbarians Barbarians
Barbarians Zap Arrows Fireball Wizard
Arrows Zap Fireball Wizard
Barbarians P.E.K.K.A Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Arrows Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Zap Elite Barbarians Fireball P.E.K.K.A
Barbarians Wizard Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Barbarians Elite Barbarians Wizard
Zap Arrows Wizard Barbarians Fireball
Barbarians P.E.K.K.A Elite Barbarians
Wizard Arrows Barbarians Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Elite Barbarians Wizard
Barbarians P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Barbarians Elite Barbarians Fireball
Barbarians P.E.K.K.A Elite Barbarians
Arrows Fireball Wizard Zap
P.E.K.K.A Barbarians Elite Barbarians Fireball
P.E.K.K.A Barbarians Elite Barbarians
Zap P.E.K.K.A Barbarians Elite Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Zap Arrows Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Zap Fireball P.E.K.K.A
Arrows Zap Barbarians Elite Barbarians Fireball Wizard P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Barbarians Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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