My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince Prince
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Dark Prince Prince Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Dark Prince Princess Ice Wizard
The Log
Goblin Gang Goblin Barrel Dark Prince Prince Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Goblin Gang Goblin Barrel Dark Prince Prince Princess Ice Wizard
Fireball
Goblin Gang Goblin Barrel Princess Ice Wizard
Poison
Goblin Gang Princess Ice Wizard
Lightning
Dark Prince Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Tornado Princess Ice Wizard Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Dark Prince Princess Ice Wizard
Goblin Gang
Goblin Barrel Dark Prince Prince Princess
Goblin Barrel
Goblin Gang Dark Prince Prince Princess Ice Wizard
Tornado
Zap Dark Prince Princess Ice Wizard
Dark Prince
Goblin Barrel Prince Zap Goblin Gang Tornado Princess Ice Wizard
Prince
Zap Goblin Barrel Dark Prince Goblin Gang Princess Ice Wizard
Princess
Zap Goblin Gang Goblin Barrel Tornado Dark Prince Prince
Ice Wizard
Zap Goblin Barrel Tornado Dark Prince Prince

Defense Synergies 1 18

Zap
Goblin Gang Tornado Dark Prince Prince Princess Ice Wizard
Goblin Gang
Zap Dark Prince Prince Princess Ice Wizard
Goblin Barrel
Tornado
Ice Wizard Zap Dark Prince Prince Princess
Dark Prince
Zap Goblin Gang Tornado Prince Princess Ice Wizard
Prince
Zap Goblin Gang Tornado Dark Prince Ice Wizard
Princess
Zap Goblin Gang Tornado Dark Prince Ice Wizard
Ice Wizard
Tornado Zap Goblin Gang Dark Prince Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Goblin Gang Dark Prince Prince Ice Wizard
Goblin Gang Tornado Prince Dark Prince Ice Wizard
Prince Goblin Gang Dark Prince Ice Wizard
Tornado Dark Prince Prince Princess
Goblin Gang Tornado Zap Dark Prince Ice Wizard
Tornado Zap Goblin Gang Princess Ice Wizard
Zap
Goblin Gang Tornado Prince Princess Ice Wizard
Goblin Gang Tornado Dark Prince Prince Ice Wizard
Goblin Gang Ice Wizard Zap Tornado Dark Prince Princess
Zap Goblin Gang Tornado Princess Ice Wizard
Prince Zap Goblin Gang Dark Prince Ice Wizard
Zap Goblin Gang Tornado Dark Prince Prince Princess
Goblin Gang Prince
Tornado Zap Goblin Gang Prince
Goblin Gang Tornado Dark Prince Prince
Zap Goblin Gang Tornado Dark Prince Prince Ice Wizard
Zap Tornado Dark Prince Princess Ice Wizard
Tornado Prince
Goblin Gang Dark Prince Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Prince
Goblin Gang Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Zap Tornado
Goblin Gang Dark Prince Prince
Zap Goblin Gang Tornado Princess Ice Wizard
Goblin Gang Dark Prince Prince Ice Wizard
Dark Prince Prince
Zap Tornado Dark Prince Prince
Goblin Gang
Dark Prince Prince
Zap Tornado Dark Prince Prince
Dark Prince Prince Goblin Gang
Princess
Goblin Gang Zap Tornado Dark Prince Prince
Zap Dark Prince Princess Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Princess Ice Wizard
Dark Prince Prince
Zap Dark Prince
Zap Tornado Princess Ice Wizard
Tornado Princess
Zap Tornado Princess Ice Wizard
Zap Tornado
Goblin Gang Tornado Prince
Zap Tornado Dark Prince Prince Princess
Zap Tornado Princess
Princess
Princess
Princess Zap Prince
Zap Princess
Princess
Tornado
Zap Dark Prince Prince Princess
Zap Tornado Princess
Prince
Tornado Princess
Tornado Prince
Zap
Zap Tornado Dark Prince Princess Ice Wizard
Zap Tornado Princess Ice Wizard
Zap Tornado Prince Princess
Zap Tornado
Zap Tornado Princess Ice Wizard
Zap
Zap
Zap Princess
Prince
Princess
Zap Goblin Gang Dark Prince Prince Princess
Zap Tornado Princess Ice Wizard
Goblin Gang Dark Prince Prince Princess
Zap Princess
Zap Tornado
Dark Prince Prince
Zap Goblin Gang Tornado Princess
Zap Tornado Princess
Zap Tornado Dark Prince Prince Princess
Prince

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