My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Cannon Cart Giant Skeleton
Giant Snowball
Goblins Bats Goblin Gang Clone
Zap
Goblins Bats Goblin Gang Clone Cannon Cart
Barbarian Barrel
Goblins Goblin Gang Clone Cannon Cart Giant Skeleton
The Log
Goblins Goblin Gang Clone Cannon Cart Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblins Bats Goblin Gang Clone
Royal Delivery
Goblins Bats Goblin Gang Clone Cannon Cart Giant Skeleton
Fireball
Goblin Gang Clone Cannon Cart
Poison
Bats Goblin Gang Clone
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Goblin Gang Clone Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Giant Skeleton Zap Clone Cannon Cart
Zap
Arrows Cannon Cart Goblins Bats Giant Skeleton
Arrows
Zap Cannon Cart Giant Skeleton
Goblin Gang
Clone Cannon Cart Giant Skeleton
Clone
Giant Skeleton Bats Goblin Gang Cannon Cart
Cannon Cart
Zap Bats Arrows Goblin Gang Clone
Giant Skeleton
Bats Clone Zap Arrows Goblin Gang

Defense Synergies 0 15

Goblins
Zap Cannon Cart Giant Skeleton
Bats
Zap Cannon Cart Giant Skeleton
Zap
Goblins Bats Arrows Goblin Gang Cannon Cart Giant Skeleton
Arrows
Zap Cannon Cart Giant Skeleton
Goblin Gang
Zap Cannon Cart Giant Skeleton
Clone
Cannon Cart
Goblins Bats Zap Arrows Goblin Gang Giant Skeleton
Giant Skeleton
Goblins Bats Zap Arrows Goblin Gang Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Goblins Bats Zap Goblin Gang Cannon Cart
Goblin Gang Goblins Bats Cannon Cart Giant Skeleton
Goblins Bats Goblin Gang Cannon Cart
Arrows Giant Skeleton
Arrows Goblin Gang Goblins Bats Zap Cannon Cart
Bats Zap Arrows Goblin Gang
Zap Arrows Cannon Cart Giant Skeleton
Goblins Goblin Gang
Goblin Gang Goblins Cannon Cart Giant Skeleton
Goblins Bats Goblin Gang Zap Arrows Cannon Cart Giant Skeleton
Arrows Bats Zap Goblin Gang
Bats Zap Goblin Gang Cannon Cart Giant Skeleton
Goblins Bats Zap Arrows Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Zap Goblin Gang
Goblins Bats Arrows Goblin Gang Cannon Cart
Arrows Goblins Bats Zap Goblin Gang Cannon Cart
Zap Arrows Bats Cannon Cart Giant Skeleton
Cannon Cart
Goblin Gang Goblins Bats Arrows Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Cannon Cart Giant Skeleton
Zap Arrows Goblin Gang Cannon Cart
Goblin Gang Giant Skeleton Goblins Bats Zap Cannon Cart
Goblin Gang Giant Skeleton Bats Zap Cannon Cart
Giant Skeleton Goblin Gang Cannon Cart
Arrows Bats Zap Goblin Gang
Goblin Gang Goblins Bats Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Zap Giant Skeleton Goblins Bats Cannon Cart
Goblin Gang
Bats Cannon Cart Giant Skeleton
Zap Arrows Giant Skeleton
Cannon Cart Giant Skeleton Goblin Gang
Cannon Cart
Goblin Gang Goblins Bats Zap Cannon Cart Giant Skeleton
Bats Arrows Zap Cannon Cart Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Cannon Cart Giant Skeleton
Cannon Cart Arrows Giant Skeleton
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Goblins Bats Goblin Gang
Zap Arrows Cannon Cart
Zap Arrows
Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Bats
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Arrows Cannon Cart
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Bats Goblin Gang Cannon Cart
Zap Arrows
Arrows
Goblin Gang Cannon Cart
Arrows Zap
Zap Arrows Giant Skeleton
Cannon Cart
Zap Bats Goblin Gang Giant Skeleton
Bats Zap
Zap Cannon Cart Giant Skeleton
Cannon Cart

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