My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bomber Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Bomber Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Bomber Skeleton Army Lumberjack
The Log
Bomber Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Bomber Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Bomber Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Lumberjack
Zap
Balloon Bomber Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Zap Rage Lumberjack
Rage
Balloon Mini P.E.K.K.A
Skeleton Army
Balloon
Zap Rage Lumberjack
Inferno Dragon
Lumberjack
Balloon Bomber Zap Mini P.E.K.K.A

Defense Synergies 1 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Skeleton Army Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Bomber Skeleton Army
Rage
Skeleton Army
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Zap
Mini P.E.K.K.A Skeleton Army Lumberjack Bomber Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Bomber Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bomber Zap Lumberjack
Inferno Dragon Zap
Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bomber Mini P.E.K.K.A Lumberjack
Skeleton Army Bomber Zap Lumberjack
Inferno Dragon Zap
Mini P.E.K.K.A Skeleton Army Lumberjack Bomber Zap
Bomber Skeleton Army Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Bomber Mini P.E.K.K.A Skeleton Army Lumberjack
Bomber Zap Skeleton Army Lumberjack
Zap Bomber Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Bomber Skeleton Army Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap
Bomber Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Lumberjack
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Lumberjack
Bomber Skeleton Army
Skeleton Army Bomber Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Bomber Zap Mini P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap
Bomber
Zap
Zap
Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap
Bomber Zap
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap
Zap
Zap Bomber
Inferno Dragon
Zap
Zap
Zap
Zap
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Skeleton Army
Zap
Mini P.E.K.K.A Lumberjack
Bomber Zap
Zap
Zap
Zap
Zap
Inferno Dragon

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