My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Electro Spirit Spear Goblins Elixir Golem
The Log
Electro Spirit Spear Goblins Elixir Golem
Earthquake
Spear Goblins Elixir Golem Elixir Collector
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Elixir Golem Battle Healer Baby Dragon
Fireball
Elixir Golem Battle Healer Elixir Collector Baby Dragon
Poison
Spear Goblins Elixir Golem Battle Healer Elixir Collector
Lightning
Battle Healer Elixir Collector Baby Dragon
Rocket
Battle Healer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Elixir Golem Battle Healer Elixir Collector Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Giant Snowball Elixir Golem Battle Healer Baby Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Zap Giant Snowball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball
Spear Goblins
Zap Giant Snowball Elixir Golem Battle Healer Baby Dragon
Zap
Electro Spirit Spear Goblins Giant Snowball Elixir Golem Battle Healer Baby Dragon
Giant Snowball
Electro Spirit Spear Goblins Zap Elixir Golem Baby Dragon
Elixir Golem
Battle Healer Spear Goblins Zap Giant Snowball Baby Dragon
Battle Healer
Elixir Golem Baby Dragon Spear Goblins Zap
Elixir Collector
Baby Dragon
Battle Healer Spear Goblins Zap Giant Snowball Elixir Golem

Defense Synergies 1 12

Electro Spirit
Zap Giant Snowball Baby Dragon
Spear Goblins
Zap Giant Snowball Battle Healer Baby Dragon
Zap
Electro Spirit Spear Goblins Giant Snowball Battle Healer Baby Dragon
Giant Snowball
Electro Spirit Spear Goblins Zap Battle Healer Baby Dragon
Elixir Golem
Battle Healer
Baby Dragon Spear Goblins Zap Giant Snowball
Elixir Collector
Baby Dragon
Battle Healer Electro Spirit Spear Goblins Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon
Zap Battle Healer
Giant Snowball
Battle Healer
Electro Spirit Spear Goblins Zap Giant Snowball Baby Dragon
Giant Snowball Electro Spirit Spear Goblins Zap Baby Dragon
Electro Spirit Zap Battle Healer Baby Dragon
Spear Goblins Giant Snowball Battle Healer
Electro Spirit Spear Goblins Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon
Zap Giant Snowball Battle Healer
Electro Spirit Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Electro Spirit Spear Goblins Zap Giant Snowball Battle Healer Baby Dragon
Zap Giant Snowball Baby Dragon Electro Spirit Spear Goblins Battle Healer
Electro Spirit Spear Goblins Giant Snowball Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Snowball Battle Healer
Zap Giant Snowball Battle Healer Baby Dragon
Spear Goblins Zap Battle Healer
Zap Battle Healer
Battle Healer
Electro Spirit Zap Giant Snowball Baby Dragon
Spear Goblins Battle Healer
Battle Healer
Zap Electro Spirit Spear Goblins Giant Snowball Baby Dragon
Zap Giant Snowball
Baby Dragon
Electro Spirit Spear Goblins Zap Battle Healer Baby Dragon
Electro Spirit Zap Giant Snowball Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Electro Spirit Spear Goblins Zap Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Electro Spirit Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Electro Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Giant Snowball
Giant Snowball
Zap Electro Spirit Spear Goblins
Zap Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Electro Spirit Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon

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