My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Ram Rider Sparky
Giant Snowball
Goblin Gang Balloon Ram Rider
Zap
Goblin Gang Balloon Ram Rider Sparky
Barbarian Barrel
Goblin Gang Executioner Sparky
The Log
Goblin Gang Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Executioner Ram Rider Sparky
Fireball
Goblin Gang Balloon Executioner Ram Rider Sparky
Poison
Goblin Gang Balloon Executioner Sparky
Lightning
Balloon Executioner Ram Rider Sparky
Rocket
Balloon Executioner Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Freeze Balloon Executioner Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Freeze Balloon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Ram Rider Sparky Freeze Executioner Mega Knight
Goblin Gang
Balloon Sparky
Freeze
Balloon Zap
Balloon
Zap Freeze Goblin Gang Executioner Sparky Mega Knight
Executioner
Zap Balloon Mega Knight
Ram Rider
Zap Mega Knight
Sparky
Zap Goblin Gang Balloon
Mega Knight
Zap Balloon Executioner Ram Rider

Defense Synergies 1 8

Zap
Mega Knight Goblin Gang Executioner Ram Rider Sparky
Goblin Gang
Zap Sparky
Freeze
Sparky Mega Knight
Balloon
Executioner
Zap Mega Knight
Ram Rider
Zap
Sparky
Zap Goblin Gang Freeze
Mega Knight
Zap Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Ram Rider Sparky
Sparky Zap Goblin Gang Executioner Ram Rider Mega Knight
Goblin Gang Ram Rider Sparky Mega Knight Freeze Executioner
Sparky Goblin Gang Ram Rider Mega Knight
Sparky Mega Knight
Goblin Gang Freeze Zap Executioner Mega Knight
Ram Rider Zap Goblin Gang Freeze Executioner
Zap Ram Rider Sparky Mega Knight
Sparky Goblin Gang
Goblin Gang Sparky Mega Knight
Goblin Gang Executioner Zap Freeze Ram Rider Mega Knight
Executioner Zap Goblin Gang Ram Rider
Sparky Mega Knight Zap Goblin Gang Freeze Ram Rider
Executioner Sparky Mega Knight Zap Goblin Gang Freeze
Sparky Goblin Gang Ram Rider Mega Knight
Zap Goblin Gang Freeze Ram Rider Sparky Mega Knight
Sparky Mega Knight Goblin Gang Executioner
Mega Knight Zap Goblin Gang Executioner Ram Rider
Zap Freeze Executioner Ram Rider Mega Knight
Sparky Ram Rider
Goblin Gang Mega Knight Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Sparky
Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Zap Ram Rider Sparky
Goblin Gang Mega Knight Zap Ram Rider Sparky
Goblin Gang Executioner Ram Rider Sparky Mega Knight
Executioner Zap Goblin Gang Freeze Ram Rider
Goblin Gang Sparky Ram Rider
Mega Knight Sparky
Zap Freeze Mega Knight Sparky
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Zap
Mega Knight Goblin Gang Executioner Ram Rider Sparky
Executioner Sparky Mega Knight
Goblin Gang Sparky Zap Freeze Executioner
Executioner Mega Knight Zap Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Executioner Ram Rider
Sparky
Freeze Sparky
Executioner Zap Sparky Mega Knight
Executioner Zap Freeze Ram Rider
Executioner Sparky
Zap Freeze Executioner Ram Rider
Zap Ram Rider
Goblin Gang Sparky
Zap Ram Rider Sparky
Zap Executioner
Executioner Sparky
Freeze
Zap Sparky
Zap Executioner Sparky
Executioner Sparky Mega Knight
Freeze Sparky
Sparky
Zap Executioner Sparky Mega Knight
Zap Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Freeze Executioner Sparky Mega Knight
Zap Executioner Ram Rider Sparky
Zap Ram Rider Sparky Mega Knight
Zap Sparky
Zap Executioner Sparky
Zap Freeze
Sparky
Zap Sparky Mega Knight
Zap Freeze Sparky
Sparky Mega Knight
Sparky
Zap Goblin Gang Freeze
Zap Executioner Ram Rider
Freeze
Goblin Gang Executioner Sparky Mega Knight
Zap Executioner
Zap Sparky
Executioner Sparky Mega Knight
Zap Goblin Gang Freeze Sparky
Zap Executioner
Zap Freeze Executioner Sparky Mega Knight

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