My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Musketeer Goblin Barrel Giant Skeleton
The Log
Cannon Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Giant Skeleton
Fireball
Cannon Musketeer Hog Rider Goblin Barrel
Poison
Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Goblin Barrel Mini P.E.K.K.A Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Cannon
Mini P.E.K.K.A
Zap Musketeer Hog Rider Giant Skeleton The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton The Log
Hog Rider
Zap Musketeer The Log Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Goblin Barrel
Hog Rider Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer Giant Skeleton

Defense Synergies 6 7

Zap
Cannon Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Cannon
Zap Musketeer The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Cannon Musketeer
Musketeer
Cannon The Log Zap Mini P.E.K.K.A Giant Skeleton
Hog Rider
Goblin Barrel
Giant Skeleton
Zap Musketeer The Log
The Log
Cannon Mini P.E.K.K.A Musketeer Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer The Log
Mini P.E.K.K.A Zap Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer Giant Skeleton
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Giant Skeleton The Log
The Log Zap Cannon Musketeer
Musketeer Zap Cannon
Zap Cannon Musketeer Giant Skeleton The Log
Cannon Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Cannon Musketeer Giant Skeleton The Log
Musketeer Zap
Cannon Mini P.E.K.K.A Zap Musketeer Giant Skeleton The Log
Zap Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Musketeer
Cannon Zap Musketeer The Log
Zap The Log Cannon Musketeer Giant Skeleton
Mini P.E.K.K.A Cannon Musketeer
Cannon Mini P.E.K.K.A Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Musketeer The Log
Giant Skeleton Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Giant Skeleton Zap Musketeer The Log
Giant Skeleton Cannon Mini P.E.K.K.A Musketeer
Zap Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A The Log
Cannon Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Cannon
Cannon Musketeer
Zap Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Zap Cannon Mini P.E.K.K.A Musketeer Giant Skeleton The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Zap Musketeer The Log
Giant Skeleton The Log
Musketeer Giant Skeleton The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
Giant Skeleton
The Log
Zap Musketeer
Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Musketeer Giant Skeleton The Log
Zap Musketeer
Zap Musketeer Giant Skeleton The Log

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