My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Electro Dragon Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Electro Dragon Inferno Dragon
Fireball
Firecracker Electro Dragon Inferno Dragon
Poison
Bats Firecracker Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Mini P.E.K.K.A Inferno Dragon Golden Knight Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Zap
Firecracker Bats Mini P.E.K.K.A Electro Dragon Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Mega Knight
Electro Dragon
Zap Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Electro Dragon
Mega Knight
Bats Inferno Dragon Zap Firecracker Mini P.E.K.K.A Electro Dragon
Golden Knight

Defense Synergies 2 17

Bats
Zap Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight Golden Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Firecracker Electro Dragon Inferno Dragon Golden Knight
Firecracker
Bats Zap Mini P.E.K.K.A Electro Dragon Mega Knight Golden Knight
Mini P.E.K.K.A
Zap Bats Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Zap Electro Dragon Mega Knight
Mega Knight
Zap Bats Firecracker Inferno Dragon
Golden Knight
Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Golden Knight
Mini P.E.K.K.A Inferno Dragon Bats Zap Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Bats Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Firecracker Electro Dragon Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Electro Dragon Mega Knight
Bats Inferno Dragon Zap Firecracker Electro Dragon
Zap Electro Dragon Mega Knight Golden Knight
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Electro Dragon Mega Knight
Inferno Dragon Bats Zap Firecracker Electro Dragon
Mini P.E.K.K.A Mega Knight Bats Zap Electro Dragon
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Electro Dragon Golden Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Dragon
Mega Knight Bats Zap Firecracker Electro Dragon Golden Knight
Zap Bats Firecracker Electro Dragon Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A Electro Dragon Inferno Dragon Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Electro Dragon Golden Knight
Mini P.E.K.K.A Mega Knight Bats Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Bats Zap Electro Dragon
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Electro Dragon Mega Knight Bats Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Electro Dragon Golden Knight
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Golden Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Bats Zap Firecracker Mini P.E.K.K.A Inferno Dragon Golden Knight
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Dragon Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Golden Knight
Firecracker Zap Electro Dragon Golden Knight
Electro Dragon
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Electro Dragon
Firecracker
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon Golden Knight
Bats Mini P.E.K.K.A Electro Dragon
Firecracker Zap Electro Dragon Golden Knight
Zap Firecracker Electro Dragon
Firecracker Golden Knight
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Firecracker Electro Dragon Mega Knight Golden Knight
Mega Knight
Zap Electro Dragon
Zap Firecracker Electro Dragon Mega Knight
Inferno Dragon
Firecracker Zap Electro Dragon Golden Knight
Zap Electro Dragon Mega Knight Golden Knight
Zap Firecracker Golden Knight
Bats Zap Firecracker Electro Dragon
Zap Electro Dragon Bats Firecracker
Mini P.E.K.K.A
Zap Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker
Zap Bats Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Bats Firecracker Golden Knight
Firecracker Bats Zap Electro Dragon
Electro Dragon Zap Firecracker Mega Knight Golden Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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