My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince Graveyard
Giant Snowball
Minion Horde Balloon Graveyard
Zap
Minion Horde Balloon Prince Graveyard
Barbarian Barrel
Electro Spirit Graveyard
The Log
Electro Spirit Mini P.E.K.K.A Prince Graveyard
Earthquake
Graveyard
Arrows
Electro Spirit Minion Horde Graveyard
Royal Delivery
Electro Spirit Minion Horde Mini P.E.K.K.A Balloon Prince Graveyard
Fireball
Minion Horde Balloon
Poison
Minion Horde Balloon Graveyard
Lightning
Mini P.E.K.K.A Balloon Prince
Rocket
Minion Horde Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Mini P.E.K.K.A Freeze Minion Horde Balloon Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Mini P.E.K.K.A Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon
Zap
Balloon Prince Graveyard Electro Spirit Minion Horde Mini P.E.K.K.A Freeze
Minion Horde
Zap Freeze Prince
Mini P.E.K.K.A
Zap Graveyard
Freeze
Balloon Graveyard Zap Minion Horde
Balloon
Zap Freeze Electro Spirit Graveyard
Prince
Zap Minion Horde Graveyard
Graveyard
Zap Freeze Mini P.E.K.K.A Balloon Prince

Defense Synergies 1 5

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Minion Horde Prince
Minion Horde
Zap Freeze
Mini P.E.K.K.A
Zap Freeze
Freeze
Minion Horde Mini P.E.K.K.A
Balloon
Prince
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Zap Prince
Minion Horde Mini P.E.K.K.A Prince Freeze
Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Freeze Electro Spirit Zap
Minion Horde Electro Spirit Zap Freeze
Electro Spirit Zap
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Electro Spirit Zap Freeze
Minion Horde Zap
Minion Horde Mini P.E.K.K.A Prince Zap Freeze
Electro Spirit Zap Minion Horde Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Zap Mini P.E.K.K.A Freeze Prince
Minion Horde Mini P.E.K.K.A Prince
Electro Spirit Zap Minion Horde Prince
Zap Freeze Electro Spirit
Mini P.E.K.K.A Prince
Electro Spirit Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Prince
Zap Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Minion Horde
Minion Horde Mini P.E.K.K.A Prince
Electro Spirit Zap Minion Horde Freeze
Mini P.E.K.K.A Prince Minion Horde
Mini P.E.K.K.A Minion Horde Prince
Zap Minion Horde Freeze Electro Spirit Mini P.E.K.K.A Prince
Minion Horde
Minion Horde Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Minion Horde
Minion Horde
Electro Spirit Zap Minion Horde Mini P.E.K.K.A Freeze Prince
Electro Spirit Zap Minion Horde Mini P.E.K.K.A Freeze
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze Prince
Zap Minion Horde
Electro Spirit Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Minion Horde Mini P.E.K.K.A Prince
Zap Minion Horde Prince
Zap
Minion Horde Freeze
Zap Prince
Zap Minion Horde
Minion Horde
Freeze
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Zap
Minion Horde Prince
Prince
Zap Minion Horde
Zap Freeze Electro Spirit
Minion Horde
Zap
Zap Prince
Zap
Zap Minion Horde
Zap Electro Spirit Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Electro Spirit Minion Horde Freeze
Minion Horde Prince
Zap Minion Horde Electro Spirit Freeze Prince
Zap
Freeze
Minion Horde Mini P.E.K.K.A Prince
Zap
Zap
Minion Horde Prince
Zap Electro Spirit Minion Horde Freeze
Zap
Zap Freeze Prince
Prince

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