My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie Electro Wizard
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Valkyrie P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Electro Wizard
Poison
Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Valkyrie Electro Wizard Archer Queen
Rocket
Musketeer Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Musketeer Valkyrie Electro Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Cannon Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Musketeer Valkyrie
Cannon
Musketeer
Valkyrie Zap Mirror P.E.K.K.A
Valkyrie
Musketeer Zap P.E.K.K.A Electro Wizard Archer Queen
Mirror
Zap Musketeer
P.E.K.K.A
Zap Electro Wizard Musketeer Valkyrie Archer Queen
Electro Wizard
Zap P.E.K.K.A Valkyrie
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 6 16

Zap
Cannon Mirror Electro Wizard Musketeer Valkyrie P.E.K.K.A Archer Queen
Cannon
Zap Musketeer Mirror Valkyrie Electro Wizard Archer Queen
Musketeer
Cannon Valkyrie Zap Mirror P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Zap Cannon Mirror P.E.K.K.A Electro Wizard Archer Queen
Mirror
Zap Cannon Musketeer Valkyrie Electro Wizard
P.E.K.K.A
Zap Musketeer Valkyrie Electro Wizard
Electro Wizard
Zap Cannon Musketeer Valkyrie Mirror P.E.K.K.A
Archer Queen
Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie Electro Wizard
P.E.K.K.A Zap Cannon Musketeer Valkyrie Electro Wizard
Cannon P.E.K.K.A Musketeer Valkyrie Electro Wizard
Cannon P.E.K.K.A Musketeer Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Zap Cannon Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Cannon
Zap Cannon Musketeer Valkyrie P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Musketeer Archer Queen
Cannon Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Cannon Musketeer
Musketeer Zap Electro Wizard
Cannon P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Valkyrie Zap Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Zap Cannon P.E.K.K.A Electro Wizard
Cannon Musketeer Valkyrie P.E.K.K.A Electro Wizard
Cannon Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Cannon Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Valkyrie Cannon Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer Valkyrie
P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Valkyrie
Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard Archer Queen
P.E.K.K.A Cannon Valkyrie
Cannon Musketeer Valkyrie
Electro Wizard Zap Musketeer Valkyrie P.E.K.K.A Archer Queen
Valkyrie Zap Cannon Musketeer P.E.K.K.A Electro Wizard Archer Queen
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer
Musketeer
Zap
Zap
Musketeer Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Zap Musketeer Archer Queen
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer Electro Wizard
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer
Zap Musketeer Electro Wizard Archer Queen
Musketeer Valkyrie Electro Wizard
Zap Musketeer
Zap Archer Queen
Musketeer P.E.K.K.A Archer Queen
Zap Musketeer Electro Wizard Archer Queen
Zap Musketeer Electro Wizard Archer Queen
Zap Musketeer Electro Wizard Archer Queen
P.E.K.K.A

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