My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Prince
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Prince
Fireball
Cannon
Poison
Cannon
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Arrows Cannon Earthquake Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Earthquake Mirror Prince Poison
Arrows
Zap Mirror Earthquake Prince
Cannon
Earthquake
Zap Arrows Mirror Prince
Mirror
Zap Arrows Earthquake Poison
Poison
Zap Mirror Prince
Prince
Zap Arrows Earthquake Poison

Defense Synergies 5 14

Skeletons
Cannon Zap Earthquake Poison Prince
Zap
Cannon Mirror Skeletons Arrows Earthquake Poison Prince
Arrows
Mirror Zap Cannon Prince
Cannon
Skeletons Zap Mirror Arrows Earthquake Poison Prince
Earthquake
Skeletons Zap Cannon
Mirror
Zap Arrows Cannon Poison
Poison
Skeletons Zap Cannon Mirror
Prince
Skeletons Zap Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon
Skeletons Zap Cannon Prince
Cannon Prince Skeletons
Cannon Prince Skeletons
Arrows Earthquake Poison Prince
Arrows Skeletons Zap Cannon Earthquake
Zap Arrows Cannon Poison
Earthquake Zap Arrows Cannon Poison
Cannon Skeletons Prince
Skeletons Cannon Prince
Poison Skeletons Zap Arrows Cannon Earthquake
Arrows Zap Poison
Cannon Prince Skeletons Zap Earthquake
Zap Arrows Cannon Earthquake Poison Prince
Cannon Prince
Zap Cannon Prince
Skeletons Arrows Cannon Poison Prince
Arrows Cannon Zap Prince
Zap Arrows Earthquake Poison Cannon
Cannon Prince
Arrows Cannon Earthquake Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Poison Zap Arrows Prince
Skeletons Zap Prince
Prince Zap
Skeletons Cannon Prince
Arrows Poison Skeletons Zap
Prince Skeletons
Prince
Zap Skeletons Poison Prince
Skeletons Cannon
Prince
Zap Arrows Poison Prince
Prince Skeletons Cannon
Cannon
Skeletons Zap Poison Prince
Arrows Poison Zap Cannon Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows
Arrows Poison Zap
Earthquake Arrows Poison
Earthquake Arrows Poison Prince
Poison Zap Arrows Earthquake
Arrows Poison Zap
Arrows Earthquake Poison
Arrows Earthquake Poison Zap
Arrows Poison Zap
Poison Prince
Poison Zap Arrows Earthquake Prince
Poison Zap Arrows
Earthquake Poison
Earthquake Arrows Poison
Earthquake Zap Arrows Poison Prince
Earthquake Zap Arrows Poison
Earthquake Arrows Poison
Arrows Earthquake Poison
Zap Arrows Earthquake Poison Prince
Zap Arrows Earthquake Poison
Earthquake Poison Prince
Arrows Poison
Prince
Earthquake Zap Arrows Poison
Zap Arrows Earthquake Poison
Arrows Poison Zap Earthquake
Zap Arrows Poison Prince
Poison Zap Arrows
Poison Zap Arrows
Zap Poison
Poison Zap Arrows Earthquake
Zap Arrows Poison
Prince
Arrows Earthquake Poison
Zap Earthquake Prince
Poison Zap Arrows
Arrows
Poison Prince
Arrows Zap Earthquake Poison
Zap Arrows Poison
Prince
Zap Poison
Zap Poison
Poison Zap Prince

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