My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Goblins Balloon Miner
Zap
Goblins Firecracker Balloon
Barbarian Barrel
Goblins Firecracker Electro Wizard
The Log
Goblins Firecracker
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Balloon P.E.K.K.A Miner Electro Wizard
Fireball
Firecracker Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Firecracker Miner Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Firecracker

Attack Synergies 12 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Arrows Firecracker Balloon P.E.K.K.A Miner Electro Wizard Goblins
Arrows
Zap Balloon P.E.K.K.A Miner
Firecracker
Zap Miner Balloon P.E.K.K.A
Balloon
Zap Arrows Miner Firecracker Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker
Miner
Goblins Zap Firecracker Balloon Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Balloon Miner

Defense Synergies 1 11

Goblins
Zap Firecracker Electro Wizard
Zap
Electro Wizard Goblins Arrows Firecracker P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A
Firecracker
Goblins Zap P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Miner
Zap
Electro Wizard
Zap Goblins Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Goblins Zap Firecracker Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Goblins Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblins Zap Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins
Goblins Firecracker Miner Electro Wizard
Goblins Electro Wizard Zap Arrows Firecracker
Arrows Zap Firecracker Electro Wizard
P.E.K.K.A Zap Electro Wizard
Goblins Zap Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Goblins Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Goblins Zap Firecracker Electro Wizard
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Miner
P.E.K.K.A Goblins Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Goblins Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Miner Electro Wizard
Arrows Miner
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Miner Zap Firecracker
Goblins Electro Wizard
Firecracker Miner Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Miner
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Miner Zap Electro Wizard
Zap Arrows Miner
Miner Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Miner
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows
Miner Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Miner Electro Wizard
P.E.K.K.A
Firecracker

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