My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse
Giant Snowball
Hog Rider Goblin Curse Witch
Zap
Goblin Curse Witch
Barbarian Barrel
Goblin Curse Witch Electro Wizard
The Log
Hog Rider Goblin Curse Witch
Earthquake
Hog Rider Witch
Arrows
Goblin Curse Witch
Royal Delivery
Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Goblin Curse Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Curse Fireball Hog Rider Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Curse Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Goblin Curse P.E.K.K.A Electro Wizard Witch
Fireball
Zap Hog Rider Mirror Goblin Curse Electro Wizard
Hog Rider
Zap Fireball Mirror Witch Electro Wizard
Mirror
Zap Fireball Hog Rider
Goblin Curse
Zap Fireball
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Witch
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 4 6

Zap
Fireball Mirror Electro Wizard Witch P.E.K.K.A
Fireball
Zap Mirror Electro Wizard
Hog Rider
Mirror
Zap Fireball Electro Wizard
Goblin Curse
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Fireball Mirror Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Goblin Curse Witch Electro Wizard
Witch P.E.K.K.A Goblin Curse Electro Wizard
Witch P.E.K.K.A Goblin Curse Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Electro Wizard
Electro Wizard Zap Fireball Goblin Curse Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Curse
Electro Wizard
Goblin Curse Witch Electro Wizard Zap Fireball
Zap Fireball Goblin Curse Witch Electro Wizard
P.E.K.K.A Zap Fireball Goblin Curse Witch Electro Wizard
Fireball Zap Goblin Curse Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard
Zap Fireball Goblin Curse P.E.K.K.A Electro Wizard
Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Witch Electro Wizard
Zap Witch Fireball Goblin Curse Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard
Fireball Goblin Curse Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap
P.E.K.K.A Zap Witch Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Curse Witch
Fireball Zap Goblin Curse Witch Electro Wizard
P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Goblin Curse
Zap P.E.K.K.A Electro Wizard Fireball Witch
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Goblin Curse Witch
Fireball Goblin Curse Witch
Witch Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball Goblin Curse Witch P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Goblin Curse Electro Wizard
Fireball
Fireball
Fireball Zap Goblin Curse
Fireball Zap Goblin Curse Witch
Witch
Fireball Zap Goblin Curse
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Goblin Curse
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Goblin Curse Witch
Fireball
Fireball
Zap Fireball
Zap Goblin Curse Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap Goblin Curse
Zap Fireball Goblin Curse Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Goblin Curse
Zap Electro Wizard Fireball Witch
Fireball Zap Goblin Curse Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
P.E.K.K.A
Fireball

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