My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Graveyard
Giant Snowball
Minion Horde Hog Rider Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Wizard Electro Wizard Graveyard
The Log
Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Hog Rider Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Minion Horde Hog Rider Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Freeze Electro Wizard Minion Horde Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Hog Rider Freeze Electro Wizard

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Graveyard Minion Horde Freeze
Minion Horde
Zap Hog Rider Freeze
Hog Rider
Zap Freeze Minion Horde Wizard Electro Wizard Graveyard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Graveyard Zap Minion Horde
P.E.K.K.A
Zap Electro Wizard Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Hog Rider
Graveyard
Zap Freeze Electro Wizard Hog Rider P.E.K.K.A

Defense Synergies 1 8

Zap
Electro Wizard Minion Horde P.E.K.K.A
Minion Horde
Zap Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Minion Horde Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Freeze P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Electro Wizard
Minion Horde P.E.K.K.A Freeze Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze Zap Electro Wizard
Minion Horde Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A
Minion Horde Electro Wizard
Minion Horde Electro Wizard Zap Wizard Freeze
Minion Horde Zap Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Wizard Freeze Electro Wizard
Wizard Zap Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap Freeze P.E.K.K.A Electro Wizard
Minion Horde Wizard P.E.K.K.A Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard Zap Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Electro Wizard Zap Minion Horde Freeze P.E.K.K.A
Zap Minion Horde Wizard Freeze P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Electro Wizard
Minion Horde
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Electro Wizard Freeze
Zap Wizard Electro Wizard
Freeze
Minion Horde Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard

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