My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde Bandit
Barbarian Barrel
Musketeer Wizard Bandit
The Log
Musketeer Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Wizard P.E.K.K.A Bandit
Fireball
Minion Horde Musketeer Wizard Bandit
Poison
Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard Bandit Goblinstein
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Musketeer Minion Horde Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Musketeer The Log Bandit
Minion Horde
Zap
Musketeer
Zap P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Musketeer Wizard The Log
The Log
Zap Musketeer P.E.K.K.A Bandit
Bandit
Zap Musketeer Wizard The Log
Goblinstein

Defense Synergies 2 12

Zap
Minion Horde Musketeer P.E.K.K.A The Log Bandit
Minion Horde
Zap The Log
Musketeer
The Log Zap P.E.K.K.A Bandit
Wizard
P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Zap Musketeer Wizard
The Log
Musketeer P.E.K.K.A Zap Minion Horde Wizard Bandit
Bandit
Zap Musketeer Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard The Log
Minion Horde P.E.K.K.A Zap Musketeer The Log Bandit
Minion Horde P.E.K.K.A Musketeer Bandit
Minion Horde P.E.K.K.A Musketeer Bandit
P.E.K.K.A The Log
The Log Zap Musketeer Bandit
Minion Horde Musketeer Zap Wizard
Zap Musketeer P.E.K.K.A The Log Bandit
Minion Horde P.E.K.K.A Musketeer
Minion Horde Musketeer Bandit
Minion Horde Zap Musketeer Wizard The Log Bandit
Minion Horde Musketeer Zap Wizard
Minion Horde P.E.K.K.A Zap Musketeer Wizard The Log Bandit
Wizard Zap Minion Horde P.E.K.K.A The Log
P.E.K.K.A Minion Horde Bandit
Minion Horde Zap P.E.K.K.A The Log Bandit
Minion Horde Wizard Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Wizard The Log Bandit
Zap Wizard The Log Musketeer Bandit
P.E.K.K.A Musketeer
Wizard Minion Horde Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Musketeer Wizard The Log
P.E.K.K.A Bandit Zap Minion Horde Musketeer The Log
P.E.K.K.A Zap Minion Horde Musketeer The Log Bandit
P.E.K.K.A Minion Horde Musketeer Bandit
Wizard Zap Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Bandit
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A The Log Bandit
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Minion Horde Wizard Bandit
Wizard Minion Horde Musketeer
Zap Minion Horde Musketeer P.E.K.K.A The Log
Zap Minion Horde Musketeer Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Minion Horde The Log Bandit
Musketeer The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Minion Horde Musketeer
Zap Minion Horde Musketeer Wizard The Log Bandit
Zap Musketeer Wizard
Musketeer The Log Bandit
Minion Horde Musketeer Bandit
Zap Musketeer The Log
Zap Minion Horde Musketeer Wizard The Log Bandit
Minion Horde Musketeer Wizard The Log Bandit
Minion Horde
Zap Musketeer Wizard The Log Bandit
Zap Wizard The Log
Minion Horde Musketeer The Log
Wizard
Musketeer The Log
Zap Minion Horde Musketeer The Log
Zap The Log Wizard
Minion Horde
The Log Zap Musketeer Wizard Bandit
Zap Musketeer Wizard The Log Bandit
Zap Musketeer The Log Bandit
Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde
Zap Minion Horde Musketeer Wizard The Log Bandit
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Zap Minion Horde Musketeer Bandit
Zap Musketeer Wizard
The Log
Minion Horde Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Bandit
P.E.K.K.A
Wizard

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